Trending Games | The Crew | Landmark | Neverwinter | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,850,139 Users Online:0
Games:732  Posts:6,223,566

Show Blog

Link to this blogs RSS feed

MMO Money Magazine

Writings on the business of fun: Virtual Worlds and Real Money Makes Online Gaming a Big Business. My economic view on the world of online games - without the hype.

Author: Inktomi

Top Five Things The Elder Scrolls Online Should Have

Posted by Inktomi Tuesday January 29 2013 at 11:14PM
Login or Register to rate this blog post!

In my last post I had spoken in length about getting into using mods for Skyrim. I promised that I would come back with a detailed description or how-to. Don’t think this is a cop out but I would have to direct you to the S.T.E.P. Project. They have a really detailed wiki and did a great job putting together a list of must-have mods to take your Skyrim experience to the next level. I followed their guide and have currently been playing a very stable, attractive and fun custom built Skyrim. Now with over 150 mods and running smooth. 

From working with the modding community I have put together a list of what we feel would be great takeaways for Zenimax Studios upcoming release of The Elder Scrolls Online.



5) Complete control at character creation.
Who doesn’t like choices? Easily the best part of any Elder Scrolls game is the character creation screen. It is a lot of fun to play around with the sliders and make either the most fearsome or rediculous looking character to chase necromancers with.

One of the most popular Skyrim mods this month is the new Race Menu by Expired. This mod gives an easier to navigate character creation screen. By adding more choices and making it simpler to tweak even the look of your character you can look at your warrior when he is smashing Alduin and say, “Man, look at that perfect nose!”

4) Let em' get crafty!
There are just so many mods for all the Elder Scrolls games that add armors, weapons, scrolls, potions and spells. Your can practically craft anything now, even unique armor and weapons.  At the Nexus there are mods that give you the ability to craft cold weather gear that synergize with other modifications that give you a good reason to craft them. Other than looking cool, that warm cloak you just crafted from the bear claws and the bear skin you got from that bear that tried to have you for lunch, you are really going to need it soon. I will tell you why later down the post.

In a recent interview with TESO’s Creative Director, Paul Sage, our own Bill Murphy gets the skinny on crafting and how it is going to be an intergral part of The Elder Scrolls Online. Paul says that, “but nevertheless, crafting is going to be a very vibrant and detailed part of the game’s overarching economy and it won’t be the same-ol’ same-ol’ crafting we’ve grown used to in recent MMO offerings.”

In my opinion, EVE Online has the best crafting system on the market right now. CCP’s single-server economy depends on crafting in certain sections of the game and could actually hurt in the long run if one does not partake in it at all. I hope Zenimax stays true to their word and builds up crafting enough to make it just as important as questing and dungeon delving.

3) Real Lighting.
It doesn’t take a supercomputer to run a game with decent graphics if you have kept up to date on some of the latest hardware improvements. My rig is strong enough to run the brilliant ENB graphics improvements and keep up a very respectable 30 fps. Sometimes my FPS may drop during certain larger scale battles, but I would give up a few FPS here and there to keep my incredible lighting setup. I can walk into a room and the way the light flickers makes a big difference.

I am not asking for super details on all the houses, castles and grass, but the right lighting makes a big difference. Recently I have upgraded to Sydney’s and Daemonui’s Realistic Lighting Overhaul. With this new mod along with darker dungeons and True Vision ENB I can really be glad that I spent the extra 300 gold on that Candlelight spell.

2) Crime, Punishment and Payback.

True economics is the balance of goods, services and limited resources. In most MMO’s there is never a real shortage of anything. Sure, it might be harder to come about certain objects or ingredients, but in the long run if you wait long enough and fight hard enough to bop something over the head, it will give you what you want.

If Zenimax should build a real criminal system into TESO. If you commit a crime and get caught you will be a wanted man. Not only by NPC’s that mindlessly chase you down, but a warning should be sent to other players in the area that a pickpocket is on the loose. I have to point at CCP for their revamping of EVE's bounty system. Bounty hunting is now a viable part of the game and players fly around looking to make money off of people who have committed crimes and have bounties put on them by other players. This makes an Assassins Guild an attractive option for players looking for an excuse to hunt and kill other players.

Like they ever needed one.

1) True Immersion 

Yeah, I said it. Not because I am looking to play make believe with my character when he strolls into The Bannered Mare looking for a bowl of soup and a bottle of Nord Mead. I buy food because I need to. Hey, remember that warm bearskin cloak we made earlier? Well, I need to wear that because it is really cold in Skyrim, and if I don’t stay warm I will die.

Oh but wait, I can’t buy the mead and soup because it is  a snow storm outside and it’s 12:00 of Last Seed and the shops are closed. So I am hungry, thirsty and now I am getting tired, so my encumbrence is lowered and I am moving slower. I am in really bad shape if I don’t build a camp soon and might die from exposure. And I am scared I will die because someone will loot my stuff. I am feeling real panic here and do you know what that is? True immersion. Because when you get comletely absorbed in the well being of your character, then you have reached the point of complete immersion into the game. That is something I haven’t felt in an MMO for a while now. Most of the reason I don’t play them as I used to.

The list of mods that I have installed that gives me the experience I just laid out for you is Chesko’s incredible Frostfall, the camping survival mod. Cloaks of skyrim by Nikinoodles not only gives me the ability to wear cloaks which should have been in part of the original Skyrim. They are not only for aesthetics, they can be made to brave the elements. Just saying, make me responsible for my actions and my decisions really mean something.

Both Isoku’s Wet and Cold mod and Perseid's Realistic Need and Diseases adds that edge of desperation to the game. Getting stuck out there in a freezing rainstorm with no food or water, you might  as well just start up from your last save if that happens. But have no fear, both Frostfall and Camping Kit of the Northern Ranger give you the ability to build a campfire and pitch a tent so I can make it through the cold and lonely nights of Skyrim.

There are so many things that I would love to be part of The Elder Scrolls Online. Everyone has their own wishlist for a game that they are anticipating. At least I got a chance to build the type of RPG I want to play because of the incredible wealth of talent from the Elder Scrolls modding community. Without Bethesda’s Creation kit none of it would ever be possible, I understand that, and I know there will be no Creation Kit for the online game. Zenimax should take real hard look at what people want in their games by what is built and has become popular. Put all the body mods that provide half naked and naked girls aside, and realize that your fanbase has taken what you given us and improved on it and customized to our own specs.

Make that happen and you will have the most successful MMORPG on the market.

Good luck Zenimax, I am pulling for you. 

Jumdor writes:

Good list and I truly agree with the choices. I also know this will not happen because they are too busy having cash symbols in their eyes to see a true lasting product through proper or dynamic attempts at gameplay. 

 

If managed correctly all this could be pulled off and they could still make money. In simple truth they want to bank big time off the game drop time and then suck up small payments until they can't make any more high end cash. Then we get the free to play trials (market begging for subs) along with a slow but sure progression to F2P entirely, or maybe the newer used method of Buy to Play forever. This is not saying they are horrible or suck at their making games. It's simply to say they are human. 

 

These concepts are very thought out and capable of being achieved. I would hope to see them in my lifetime. I know that people are not dedicated enough in their ideals to achieve something of the scale you suggest. Why do you think Skyrim and all other Elder Scrolls games have such obvious flaws? Because the dedication is not there long enough. Oh I'm not saying I would be dedicated enough. I am just saying it's human nature and the speed needed to have a popular product that makes money.

 

Improvements can be made over time, but is often overshadowed by the next expansion that will help sell new subscriptions and bring in old players who didn't want to hang around after beating the mess out of the game first week. 

Wed Jan 30 2013 4:30AM Report

MMORPG.com writes:
Login or Register to post a comment

Special Offers