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Written by Tommy Luo
Assistant Product Manager
www.PlayWonderKing.com |
We have our largest following on Facebook. We held an event during the cooldown period between Closed Beta II and III that encouraged users to bring in their friends to form a fan base in Facebook that is ten thousand strong. Even after said event, our fan base continues to grow. As of right now, there are 11,749 fans. You can also find cool photos of our WonderKing team’s trip to Austin GDC 2009 and screenshots of the first in-game event we held, “The Master of Control Event.” (http://www.facebook.com/WonderKing)
Twitter is quickly becoming the next social phenomenon, and WonderKing is not missing out. We decided to do something unique with Twitter – have our GameMasters (GMs) socialize with the users. We want our users to feel that our GMs are available, even for a short conversation. Currently, [GM]Zabu (http://twitter.com/GM_Zabu) has 662 followers, [GM]Luna (http://twitter.com/GM_Luna) has 394 followers, and [GM]JustWondering (http://twitter.com/GM_JustWonder) has 454 followers. Feel free to drop by for news about WonderKing, or just to have a casual chat with a GM!
Myspace is the newest addition to the various WonderKing social networks. The WonderKing page was formed late September (http://www.myspace.com/playwonderking). In less than a month, our network of WonderKing friends quickly grew to 1309. We anticipate even a larger increase in the number of friends over the next month.
Additionally, we currently have a YouTube channel that we use to display the action in WonderKing. We have ten videos consisting of each class’s moves, a PvP video between two of our GMs, and a riveting compilation video of various WonderKing skills. Be sure to check them out at http://www.youtube.com/user/GMLunaWKO.
WonderKing social networks have been a huge success. The social sites emit a vibrant, friendly environment that welcomes all ages to enjoy themselves and lounge around. Be sure to stop by and say “hello!”

I despise social networks.
Fri Oct 30 2009 5:52AM ReportThe more numerous social access becomes, the less actually gets communicated.
Fri Oct 30 2009 8:34AM ReportMMORPG.com writes:
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