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Ignited Games Blog

Ignited Games is a leading publisher of online games world-wide. Read our blog for the latest games news, previews, and much more!

Author: IgnitedGames

Contributors: WonderKing,RoshOnline,Dark_Eden,

The Scout

Posted by WonderKing Thursday September 17 2009 at 4:39PM
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Written by Tommy Luo
Assistant Product Manager
www.PlayWonderKing.com

 

The Scout is a ranged-class character, equipped with evasive maneuvers and defensive spells. Scouts are experts in dictating the flow of combat and are masters of manipulating enemies like a puppet master and its dolls. When we designed the Scout, we wanted the player to have various options available at all times. For a person to excel as a Scout, he or she will need quick thinking and foresight. A Scout’s main stat is dexterity, the stat that increases hit-rate. Hitting every shot is very critical to damage output as well as the manipulation of combat. To truly control a battle, a Scout will need to think ahead and be one step quicker than the opponent.


Scouts have two weapons in their arsenal: guns and bows. Bows have a faster attack speed and fire twice on every other shot. Guns have a slower attack speed, but do more damage with each shot. Each type of weapon has unique strategies. For example, a Scout using a gun’s slower attack speed would have to employ clever tactics to make an opponent think that he or she could launch a successful attack on the Scout, only to have the Scout cancel the attack and use a quick back-step to leave the enemy exposed.


At level thirty, a Scout is at a crossroads of two incredibly different paths: ranged dominance or organized chaos. A Scout can advance to Archer to rule the world of ranged attacks. Or, the player can advance their Scout to a Gunner. This character is a wild cowboy who can seemingly be everywhere at once.
An Archer uses the power of Mother Nature to deliver deadly attacks. They call upon fairies that guide an arrow to mercilessly pierce their enemies. They are also able to summon magical projectiles that become devastating cyclones upon contact with the enemy. Mother Nature will never leave her child unattended. Archers can summon roots from the ground to trap earthly foes in place, giving the Archer numerous options in eliminating them. An archer can conjure leaves defensively, or attack enemies with their sharp leafy blades. Although novices in the art of natural magic, upon reaching level 80, they are able to advance to Ranger, the guardian of all animals.


A Gunner presents Windus with a combination of the Wild West and futuristic machinery. Gunners are fearless renegades who crash into enemies by rolling through melee range and knocking down everything in their path. They are able to use a shotgun that scatters bullets, knocking back all enemies within a short range. When push comes to shove, a Gunner will pull out a bazooka to blast enemies away with thunderous impact. When a Gunner reaches level 80, they may embark on a quest to become the expert of untamed fusion skills, the Gunslinger.


The Scout class has a higher learning curve than other classes. However, when mastered, they can become deadly opponents who are both feared and revered.
 

The Swordsman

Posted by WonderKing Thursday September 3 2009 at 6:17PM
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Written by Tommy Luo
Assistant Product Manager
www.PlayWonderKing.com

 

The Swordsman is a melee class with defensive talents that can equip both a one-handed sword and shield, or a two-handed sword. A lot of their damage output is dictated by their weapon, but the fluidity behind their role lies in their choice of sword. With a one-handed sword, a Swordsman has a shorter reach in comparison to the two-handed sword, but their physical defense is greatly enhanced by the option to equip a shield. With a one-handed sword, the damage they can inflict upon enemies is very stable and they can knock enemies back with a shield. With a two-handed sword, the amount of damage a Swordsman can dish out is unpredictable. For example, if a one-handed sword can do 250-255 damage, a two-handed sword will do 100-450 damage. The potential to inflict great damage unto enemies lies in the rage behind a great claymore, whereas the ability to protect your allies is embedded in the fortitude of a shield.


A Swordsman’s skills work harmoniously with each other. Combos that a Swordsman can perform are easy to use, and devastating to opponents. The first three skills that a Swordsman obtains are Upper Flash, Flame Break, and Crash Down or Shock Stinger, depending on which skill tree you want to climb. Using these skills in the proper order will set off a combo chain. Upper Flash will knock enemies into the air, Flame Break will launch them far away, and Crash Down or Shock Stinger will propel your character forward and finish them off with overwhelming force.


At level 30, a Swordsman’s talents are greatly enhanced upon completing the character advancement quest. This is where your character faces a difficult decision between two paths that will determine the fate of who you will be: A Warrior; an unstoppable force, or a Knight; an immovable wall.


Choosing the path of a Warrior will give you only one choice: live and die by the sword. As a Warrior, you must be willing to sacrifice your own life force to take down the enemy. A Warrior harnesses the blaze of an inferno, binds it to a two-handed sword, while burning oneself in the process, to deal an impressive amount of damage. Excelling in the obliteration of all that oppose you, a Warrior’s melee talents are unquestioned. Upon reaching level 80, a Warrior will be allowed to evolve into the reckless zealot known as the Berserker.


A Knight’s path is one of courage and sacrifice. A Knight is the first person to charge into battle and take enemies head on. A Knight’s extraordinary defense allows the class to be the first and only choice as a party’s main tank. As a holy soldier, a Knight is able to utilize a wide variety of light-based attacks that is able to electrify enemies into submission. Upon reaching level 80, a Knight will be allowed to evolve into a celestial champion, the Paladin, Windus’ greatest shield.


The Swordsman class is very well-rounded and has a high ceiling. Strategies and how you play your character may alter depending on which path you take and what skills you invest in, but both advancements are very fun to play.