WonderKing’s Closed Beta launch can be best described as wild and entertaining. I am hesitant in using the term “wildly entertaining,” because it was both mayhem and a joyous event at the beginning of Closed Beta. Imagine over 1,000 users playing in one area competing with each other to kill one rabbit for a quest. That could not have been entertaining for certain users, given that their mob kills were stolen from them occasionally, but those who managed to complete the quest right away were satisfied indeed. We also created characters and joined them in the chaos. It was definitely fun for everyone interacting with each other.
The beta reception was amazing. We had positive reviews from a large majority of our community. The competitive nature of our players urged them to reach the highest level and explore every area that the game had to offer. Rare drops played a big role as users boasted in the forums about obtaining rare equipment such as Jackpot Rifles and reaching high levels of Enchantments for their Saw Sabers. The Mission features of WonderKing were highly praised by users as they ventured into personal portals with their friends and fought off legions of mobs.
Our objective for Closed Beta was to test the game at a larger scale and see how users would interact with each other, what the various things we needed to change were, and hear what the community had to say. We had users submit bug reports to help us in our efforts to create a more perfect WonderKing. Also, we were eager to have users participate because we wanted to see if they would encounter any technical difficulties so that we could try to fix the problem as soon as possible and continue providing enjoyable game play.
One of the major bugs we fixed was the passive nature of boss mobs inside mission portals. Most boss mobs would just stand around while users would unleash a flurry of attacks and reap the rewards from its remains. This posed no challenge for users to gain high quality items and the boss monster could be farmed. Now, users must face an aggressive and challenging boss monster that will only relinquish its items to formidable players. One of WonderKing’s biggest features, PvP, also had a major bug in certain maps. Upon accepting a challenge from another player, the map would not allow players to participate in PvP and would disconnect them. We wanted PvP to be a prominent feature in WonderKing so we resolved the issue quickly so that users could enjoy battling each other. We are now able to witness epic duels between players.
It was a bittersweet sensation to see Closed Beta come to an end. But to every ending, there is a new beginning. Closed Beta II has launched on August 13, 2009 and we are very eager to see what adventures our users will have in it.