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Casual Thoughts from a Semi-Retired Philosopher

I play MMOs as an alternative to TV. Sometimes it even turns into quality time with the girlfriend. Most of the time it's a distraction from doing something productive or meaningful.

Author: Hluill

A Response to a Forum Post on Good Necromancers and Evil Paladins

Posted by Hluill Tuesday November 2 2010 at 11:01AM
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I enjoy these discussions.  It's important to explore the meanings of Good and Evil, in Real Life and in game.

In Real Life, I cannot think of a comparison to the Freeport and Qeynos duality: Berlin and Moscow during the previous century?  Paris and London during the Hundred-Years War?  Washington D.C. and Teharan?  As a veteran of the Cold War, I see comparisons between Washington D.C. and Moscow during the eighties.  But that comparison falls apart quickly.

And then who's Good and who's Evil?  Both sides always claim righteousness.  And then does one side have a monopoly on specific professions?  Both sides utilize the all weapons at their disposal.

What makes a paladin, a holy warrior, good or evil?  The god she or he chooses to worship?  Do we really want to go there?  This is not the place to discuss religion, real or imagined. 

I also find it interesting that cities that have laws against certain professions and practices still have them, sometimes in abundance.  In some cases they are a flourishing sector of the population.  

My favorite example is that there were Synagogues in Rome during the empire, even though monotheism was considered treasonous.  There were persecutions of the jews in Rome, yet there were still many jewish citizens and professions.

Sure, Lucan may despise Paladins, and Antonia may be intolerant of Necromancers, but that does not preclude their existence in their prospective cities, nor their general toleration.  Lore-wise, SOE dropped the ball a long time ago in developing this "Cold War" between the cities.  Even if they did flesh it out with armed borders and harsh occupations, it wouldn't prevent professions from living in either city.

Now, if SOE were to start supporting the established lore of EQ mechanically more than in a half-hearted, piece-meal kinda way: where Qeynosians could only do "good"  things and citizens from Freeport could only do "Evil", where it was more than a few aggro guards and reticent merchants, where there was no "Common" tongue, where opportunities to work together were limited and differences were only settled by violence...  But who wants to play in THAT world?

Speaking of settling differences, I gotta go vote.

MMORPG.com writes:
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