Aspect of these games always nag at me. Just the idea that I can out-level mobs and become immune to their once lethal attacks. I wish it worked that way in the real world. I know an uber, decked-out commando that was killed by a kid with a rock. I bet he wishes that too.
The immature sillieness of most games' combat-mechanics aside, these things are filled with stupidity that almost goes unnoticed.
How many of us have mined bronze or steel?
Killed a rat that dropped a chest?
One of my favorites is EQ2's "loam." As a young soldier, I knew loam as a color on a camouflage stick. I learned that it is the color of dirt. Loam and dirt are synonyms. So, not only am I mining processed metals but also dirt. Yeah, we can only get dirt from SPECIAL places.
Would it have been too much trouble for the game writers to come up with a different name? Would it have been too hard for them to actually look at a dictionary before naming things? Nah, it's easier to just go with cool-sounding words, regardless of their meaning.
Another favorite is getting contradicting quests. Like: the first NPC wants my character's help to figure out how the orcs are basically invisible. The second NPC, ten feet away from the first, is asking you to hand out goggles that conteract the orcs invisibility. Five mintues of proofreading and maybe these quests could've been written to make sense.
Maybe I should stop reading the quest dialogue and go kill X number of X and not worry about why.
Maybe I should just close my eyes as mass media continues to dumb things down for us. Maybe I should just pretend that life doesn't get harder and that adversity makes us grow. Our real world lives focus on making things easier and less meaningful, so why shouldn't our MMO lives do the same?
It's not like we're trying to be heroes, after all.