I am currently reading Ian Mortimer's A Time Traveler's Guide to Medieval England. I am a bit of an amateur historian and I am really enjoying his take on the Fourteenth Century. One thing that he continues to stress is the community. He writes about everyone "belonging" some where, a town or a village where they are looked after and protected.
I live in a rural area so I understand a bit of it. I have also watched "The Waltons" a few times.
Community. They grew up together. They farmed together, raised barns together, intermarried. Heck, West Virginia jokes aside, they're practically family. Our modern neighborhoods don't even come close.
Just like we have little concept of the skills and training of a Medieval Knight, we simply have no sense of that warrior's home town. Community crosses class boundries. Knights had a deep relationship with their peasents, though not always compassionate.
Now compare this with all the articles that have been written about the anomynity of the internets. Spend any time here and you will see your share of trolls, blathering insane ignorance just to get attention. Spend any time in an open-pvp MMO and expect to get ganked, robbed and violated in all kinds of obnoxious ways.
Yep, I am specifically thinking about Mortal Online, but I have vivid memories of open PvP in several other games. It's interesting to juxtapose medieval MMOs with the real medieval world. It's a frustrating waste of time, as well.
I am debating to how deep to go here.
I could talk about the ganking, murder and how it works in the real and medieval worlds...
~shakes his head~
Suffice to say that PvP will never be "realistic" in an MMO because a game cannot simulate what it is to be a contributing member of a community.
Enough philosophy and reflection, time to log in.