My interest in Darkfall has only started about 9 months ago, but others have been following it much longer. Over these months, I've been watching a war between 2 distinct groups with casual bystanders caught in their midst.
Let me catagorize myself: I'm looking forward to playing Darkfall in the future. I doubt I will join immediately, or during the European releaes in January. More than likely, I will take part in the U.S. release, if one occurs. My opinion is that the game seems to have a great concept. And while I enjoy good graphics, I have never cared about graphics enough to play a game. When Age of Conan came out, I waited and waited, hearing all the graphic accolades, but ultimately decided the game wasn't for me. With Darkfall, I will follow a similar path: If I don't like what I am seeing, I'll quit. Or perhaps, I'll never play.
But what dismays me the most is how there is a love/hate relationship with the game. Regardless of what you say, you'll be thrown in the "h8ter" or the "fanboi" club. It doesn't matter where you really stand. And please note, that this happens to varying degrees to all upcoming games. The difference, though, is that Darkfall has developed a following of love and hate over many years.
So, that is why I wanted to tell you about the Heider's Balance Theory.
Basically, it goes a little something like this, with modifications based on different mediums.
my friend’s friend is my friend
my friend’s enemy is my enemy
my enemy’s friend is my enemy
my enemy’s enemy is my friend
So...what does it all mean?
Simple, the reasons you actually hate Darkfall are not likely to be genuine. Since you haven't played it, you have no idea if you really hate it. Chances are:
- You view Darkfall as an "enemy" to a game you like.
- Someone you do not like, likes Darkfall.
- Someone you like, hates Darkfall
And since you haven't played it, the reasons you like Darkfall are:
- A friend of yours likes it.
- A enemy of yours hates it.
- You view Darkfal as "friendly" to the type of games you like.
This sociological theory was established in 1958 and basically says that under most conditions, we will migrate to a "balanced" state, where half will like someone or something, and half will not.
In summary, you may think you really hate Darkfall. If you have to TELL people that you hate it, more than likely, you're just consumed by Heider's Balance Theory. People who dislike things tend to migrate away from them. On the other hand, you may think you really like Darkfall. You could, just as well, be caught in Heider's Balance Theory simply because you don't really know what you like about it, but just want to argue.
Overall, no one really knows anything. How this movement has sparked such strong comments for and against the game, beats the hell out of me.