Basing a MMO off of an already successful and established video game IP is defiantly not anything new to this genre. Final Fantasy XI and World Of Warcraft have already proven the success of doing this and even years after their release they are still seeing profits. The next video game IP to get this kind-of treatment is anyone's guess, but if I had the chance to chose three of them these would be the games I'd pick.
3. Star Craft
I know, I know, this has scenario has been played out over and over by Blizzard fan boys on forums all over the interwebs! I myself have probably taken place in several of these discussions and each time I can’t help but salivate a little bit when I think of a Starcraft MMORPG. If anything World Of Warcraft has shown that an RTS with the right lore can make the transition to a successful MMO.
One of the things I couldn’t help but notice when playing through Starcraft 2 was how much more of a cinematic route Blizzard went this time around with the games campaign. They’ve also promised two more expansions/games focusing just on the zerg and protoss lore. If you ask me, this is fleshing Starcraft’s lore out perfectly so that it could be made into something bigger then just an RTS game.
First thing that comes to my mind when thinking of a Starcraft MMO is having three factions going toe to toe fighting one another for control of planets, resources, and the like. Maybe base the MMO as a prequel to the RTS series where protoss, zerg, and terran are fighting each other but also a fourth mysterious and strong race that’d be played out as the games AI. Or you could even base it after Starcraft 2 when the zerg/protoss and terran/zerg races have mixed together to form an alpha race and have that play out as you’re AI. I mean Starcraft is a Sci-Fi game after all, so I’m sure that they could easily figure out some race to play as the games AI.
Imagine starting as a protoss stalker, a zerg hydralisk, or playing as a terran marine with a siege-tank mount! All this on a massive battle field fighting against hundreds of other players for gold-colored mineral nodes and vespine geysers! Would be epic…
2. Resident Evil
For some reason I’ve always had this thing about zombies, I’ve probably seen every zombie movie that has came out this last decade and have thoroughly played and enjoyed each Resident Evil. Resident Evil is an IP that has proven its success in video games, movies, and even books so why not make the transition into the massive multiplayer video game genre? A MMO with survival horror game-play mechanics would be a total breath of fresh air, not to mention zombies are just dieing to be put into a MMO!
You’d start the game off as a weak zombie-apocalypse survivor only to work you’re way up to a bad ass wearing a newly scavenged Kevlar vest, sporting a sawed off shot-gun you crafted you're self from various scrap iron and of course some scrap fasteners. I’d defiantly see a Resident Evil MMO as a sandbox game that’s heavy on crafting and scavenging. Let players loose on a barren land full of junk to scavenge and zombies to kill; only to eventually have them be able to build cities together and hold them off against the never ending zombie horde.
It’d be light on PvP action or dungeon raids, but I think the cooperative experience of forming up cities and friendships all while protecting them from zombies would be good enough to keep most PvE players occupied. The only thing I couldn’t really get down was how would you explain respawning after death? My first thought was that cloning existed in the Resident Evil movies so it could also work for the MMO, but I think a much more interesting approach would be a permanent death as it would put the “survival” back in the survival horror genre.
1. Mass Effect
I’m very vocal about my love for Mass Effect, all my friends know that it is my favorite video game series of all time. Mass Effects extensive lore has been fleshed out through various lengthy codex’s on both games and by two novels written about its universe. If there was a sci-fi world I could chose to “live” in Mass Effect would defiantly give Star Wars a run for its money!
With all the different races seen through out the game I think it’d be easy to set up classes based on each popular race. The krogan could play out as the tank class, the turian’s and salarians would be DPS, Quarians can do CC, asari’s as casters/healers, and humans can be the jack of all trades. I’d also see space exploration as being a big part of the game too, so possibly some EvE or SWG elements added in.
With Bio Ware working hard on the development of SWTOR I doubt a Mass Effect MMORPG is even on their radar; but I still can’t help but think of how many rabid fans would eat a game like this up! If SWTOR does indeed prove to be a money maker for Bioware/EA then i don't think a Mass Effect MMORPG would be too far fetched. Especially considering that I'm pretty sure Bio Ware is planning to wrap up the single player series with Mass Effect 3. Let’s just hope Bio Ware and EA see as much potential as I do with a MMORPG based on the Mass Effect universe.