What does this mean? To my mind, this has become another one of our many ‘buzzwords’. We talk about how dynamic a game is or is not, without even taking a second to stop and realize that all MMOG are both dynamic on the whole and have many dynamics within them… Let’s start by taking a look at the words two best and highest use definitions (definitions source from a cross-reference between the Oxford Dictionary of English and the Merriam-Webster’s English Dictionary.):
1 (of a process or system) characterized by constant change, activity, or progress: a dynamic economy.
2 a force that stimulates change or progress within a system or process.
So, an MMOG could be called dynamic because the developers add new content, in the way of items, quests, NPC’s, abilities etc. that further the development of the game.
But, if this same game has a static world in which player decision does not change the way things appear or function much, or if we happen to view new content being injected into the game as generic or unnecessary…we can also say that game is not dynamic?
This makes no sense. Something either fits a definition or it does not… And, an MMOG cannot be both dynamic and un-dynamic. The fact that all extant MMOG’s fit the definition in at least one real sense makes them dynamic systems. And, we don’t get to revoke that status, because one aspect within the system of an MMOG is more static then we would like.
You don’t need to go on a hard hunt for a Dynamic MMOG in order to find one…just click on anything in this sites game list and play. You may not like the style of play or some of the sub-systems within the game that help make up the game as a whole… But, it does not make them any less dynamic. And it is entirely unfair to call an MMOG ‘Not Dynamic’ because it does not fit an uninformed/misinformed definition of the word.