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Hamilton-WDS: Force of Arms Dev Blog

Personal Developer Blog for Force of Arms. Per Vis Nos Planto Nostrum Forensis - Through Force We Make Our Legacy

Author: Hamilton-NEO

End of the Line: FASA Studios

Posted by Hamilton-NEO Thursday September 13 2007 at 4:56PM
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After a long run, FASA Studios closes.
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Dear Friends,

It is my sad duty to announce that FASA Studio has officially closed its doors. Today was the official last day of employment for those of us who had not moved on to other positions within Microsoft Game Studios. While the rumors have been circulating forever, we chose to wait on an official announcement because we didn’t want people’s attention distracted from our last product, Shadowrun, a game we love.

As a testament to the team's commitment to Shadowrun, we released three title updates to improve the product even after the team learned we were losing our studio. We have kept our Community Manager and Technical Support Manager on the job to aid and support you and will continue to do so while people continue to play our game. I am pleased that about half of us have found great positions elsewhere in MGS and Microsoft where they can share their experience and passion with the great people there.

But now, as the last of us say our goodbyes to each other, I’m saying goodbye to you on behalf of a group of talented and dedicated professionals who busted their humps for the love of the game. I am proud to have worked with and represented them to you and know that wherever they go, they will continue to kick ass.


The company that brought out Battle Tech / Mech Warrior and Shadow Run, as well as others is out of the running; with Microsoft absorbing most of the assets.

So with that, much of the titles that FASA had worked on becomes questionable if there will be any future releases.  I do remember the so-called rumors of FASA closing, some six months ago, and even from a friend of an insider…  Well apparently those rumors were true.  Shadow Run was apparently the last HURAH to turn things around, but failed to deliver.

Now is the time to review of what went wrong, build a case study and see what lessons can be learned and hopefully will prevent such a future problem for your team.  Also this is where the business side of things comes into play and determine what new opportunities exist.

badgerbadger writes:

Thanks Hamilton: to be honest i thought fasa was out a while back...

But I'm a battletech fan.  It seemes the BT property was going alright there; and i for one would be REALLY interested in what went wrong with THAT property (uh other than the cartoon).

  Someone posted elsewhere they wished a Succession Wars mmo had come to pass.

 Maybe you will explore why That didn't happen too?

Thu Sep 13 2007 5:39PM Report
soulwynd writes:

Microsoft only owns the electronic games portion of FASA, i.e. FASA Interactive. WizKids still does the RPG books.

It truly makes me sad that if there ever was a Shadowrun mmo, it would be made by Microsoft and would end up being a dumbed down version of it like the recent game.

I will stick to Shadowrun MUDs.

Thu Sep 13 2007 7:03PM Report
vshadowv writes:

I don't know how many years off or if the project will come to a close or not... but you should check this out soulwynd and if possible give those guys your support, Microsoft gave them the go ahead to make an mmo as long as they don't make any money off of it they are covered. So it's an mmo being created by fans in an open source enviroment, could be an awesome mmo or a huge flop but it's worth a look anyways.

Fri Sep 14 2007 8:30AM Report
soulwynd writes:

I just hope the game will be truly based on the books, down to the game play rules. Otherwise I don't think I would waste much time on it.

Fri Sep 14 2007 3:17PM Report
Hamilton-NEO writes:

Thanks for the comments and I'll look more into FASA and see if I can come up with some lessons learned for public viewing.  I do not know how accurate they will be, but hopefully something worthwhile.

Vshadowv, thanks for that link.

I personally would hope that the group would work on their own IP (a cyberpunk MMO has potential of doing well) rather than using Shadow Run.  Nothing against Shadow Run (I think it is a good IP), but with the amount of work and effort involved to not make any money on it, is to me, not worth while.  Make a new IP (even if it is similar) so that money can be earned and the reward worthwhile.

Fri Sep 14 2007 3:19PM Report writes:
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