This is the first part of a three part look at the Perpetuum Industry. Perpetuum has three facilities for the industry side of the game. Prototyping, Reverse Engineering, Mass Production (Factory).
In this part I am going to look at the Prototyping facility and what is involved to prototype an item in game.
A player needs to research the alien technology before they can prototype any item. This is accomplished by consuming cubes of data called "Kernels". These kernels contain the alien technology and come in various lines. All alien npcs' can drop these kernels when defeated.
Once a player has researched any item to 100% by consuming the kernels, they can then prototype the item in the Prototyping Facility.
The players character knowledge displays as a tech tree in the Prototyping Facility. The player can then choose which item he/she wants to prototype. Once the item is selected it display a list of needed components to produce the prototype.
Once the prototype is complete, the next step would be to Reverse Engineer the item in the Reverse Engineering facility to produce a Calibration Template (CT). Once the CT is produced it can be taken to the Factory Facility for mass production.
The prototyping facility is key when it comes to producing T2 to T4 items. All T1 items can be Reversed Engineered, but T2 to T4 items can only be obtained by npc drops, bought off the market and by the Prototyping Facility.
(Note*) The tech tree is also displayed in the character's profile. The difference is the tech tree in the character profile display your progress for all items and not just those you have at 100%.
In Part two I will take a look at the Reverse Engineering Facility. Until then, I invite you to head on over to the official Perpetuum game site: http://www.perpetuum-online.com and check this great sandbox game out for yourself!