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Gremrod's Terminal Chat

Chat about Perpetuum and more....

Author: Gremrod

Perpetuum: Loss of group/squad members in a fight because of AoE damage, bad or good?

Posted by Gremrod Friday July 11 2014 at 12:19PM
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Perpetuum has AoE damage that happens when a robot blows up. Specific things can make a robots AoE damage greater. i.e. full accumulator and armor plates.

Is the AoE damage that can cause a domino affect to much for a single mistake?

I feel it adds another layer of tactics as it was intended to do. I feel that this is the very thing I would expect for this type of mistake knowing the game mechanic exists.

Here is an example video of this mechanic in affect.

http://youtu.be/hWpzpmgdtNY?t=4m52s

Other games have tried this and removed it since they felt that it was too harsh of a punishment for a single mistake to affect so many at one time. One of those games being EVE Online.

The Avatar Creation developers put AoE damage and interference into Perpetuum to help combat blob mentality. 

I believe it works rather well in this ground based mech/robot game.

What do you think?

Check out Perpetuum @ Perpetuum Online or on steam.

Corporations/players griefing other players causing community uproar.

The world of Perpetuum is in chaos!

Thread complaining about the griefing

http://forums.perpetuum-online.com/topic/7326/griefing-distress-beacons/

Follow the Developer linked threads for the full story!

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