I'm starting to notice a trend in todays games and i can't seem to not hate it. Gameplay has all but started to remove the death penalty from a game. Don't the developers know thats what makes people think and use there brains? Now all i have to do in games is just kill everything thats in my way because when they kill me im spawning again with no penalty and no reason not to die again. As a medium games need to keep you thinking and make you use your brain. Unfortunatly this doesn't fit into a profitable portfolio for the industry. If you make a game that is too hard people are just not going to want to play it and it will fail. The MMO market is a perfect example. The death penalty in almost every new mmo has been removed. I personally can remember paying for experiance resurections when i died in EQ because other wise i lost alot of experiance upon death. So what did this keep me doing? Thinking on ways not to die and when I did die seriously think about rather or not to destroy my keyboard if a resurection wasn't going to happen. I know i hated it but that was also the experience of the game. Don't die or you will pay for it. I just hope one day that the true gameplay will return because this facile gameplay they give us gamers today is in my personal opinion unacceptable.