I now present the second portion of my blog from yesterday. My initial plan was to write a short paragraph about each of my main appointments, but when I sat down to write, my one paragraph on EVE turned into several. What follows is an account of my day after leaving the EVE seminar. It’s not all inclusive, but includes most of the topics that I’ll probably be writing about over the next week or so.
My next stop was the press room where I spent a few hours hastily doing my day job. I still haven’t had time to get through all of my daily e-mail. Notable GDC news that went up today was about the deal between SOE and Vivox. It was especially notable because Vivox was my next appointment down on the show floor. I’ll write more on this later, but I was pleased to see that they’ve continued to improve their services in a number of ways since I last spoke to them in
Then it was off to the Nordic Games Pavilion to take a look at Dreamlords from Lockpick Entertainment. I’m intrigued by the potential of Dreamlords, as my favorite games have almost always come from the RPG and Strategy genres. RPGs are an easy choice to make into massively multiplayer games, but strategy MMOs are a little more of a rarity. Again, I won’t say much about Dreamlords now, as I’ll be writing a longer article on it later.
After that I sat down for a bit, but only long enough to write the first paragraph of this blog. Then it was off to talk Online Marketing and Public Relations (OMPR) booth to talk to the guys who are bringing Lunia to North America, and then to Lee Hammock to get an update on what’s new in Fallen Earth since Austin. I always like talking to Lee because he knows his game well enough that he can answer your questions in detail before you even ask him the question.
After a short break lunch and writing (I was typing with one hand and eating with the other) I was off to meet the rest of the MMORPG crew over at the Turbine booth. We didn’t do interviews here, those are scheduled for tomorrow. It was more of a meet and greet, make introductions kind of thing. We talked about Turbine’s line of games, and the industry in general, and about future content for the site. That’s pretty much what the rest of the night was like at various different locations. Jon and I spend quite a bit time at a gathering at Triplepoint’s (formerly Kohnke) new offices, which was a nice change of pace from the various events at bars around the convention. At Triplepoint you could actually have conversations without shouting, so it was nice.
Like I said, I saw a number of other things that didn’t make it into this entry. I need to save something for articles and future blogs.