Well, it's that time of year again. Back home, the snow is flying with more frequency and the wind is blowing just a little bit colder as winter winds herself down in some kind of tantrum a two year old would find embarrassing. Fortunately for me, that's something that my friends and family are going to have to worry about for the next week because I'm in California for the 2008 Game Developer's Conference.
Okay sure, that was a long lead-up to my first blog post, but I was feeling vindictive and poetic all at the same time. Seriously though, three of us left Halifax on Evan (our Art Director) and myself. The trip down was frustrating as the flight was booked to lay over in Chicago. Unfortunately for us, weather in Chicago was bad enough that instead of taking off, our plane taxied away from the gate and sat motionless for two hours. We missed our connecting flight and had to re-schedule.
Now, I know what you're thinking... Jon's using his blog to talk about the weather. Well, yes. but it's not because of the delay. I wanted to tell you about something I saw while we were in the air (and not the episode of Ugly Betty they played).
As we watched from the window of the plane, the clouds in the distance would flash brilliantly. Because it was dark, the flashes lit the entire cloud formation, dark on the inside, but a brilliant yellow-white on the outside. You know how when your girlfriend breaks up with you and people say "every cloud has a silver lining" and you want to punch them in the face? Well, as it turns out, clouds do have silver linings after all. Not because the lightning storm appeared on a trip that had been annoying me, but because I saw an honest to God silver lining. Just thought I'd share.
Yesterday, the first official day of the conference, I arrived for my meeting with Funcom to talk about Age of Conan. Now, I have to admit to not being in the beta for this game, but every time I see a demo, I like it more and more. First of all, the game itself is just stunning to look at. The quality of the graphics and what I can only assume is some first rate art direction (and artists) really make the game pop. Gameplay-wise, they have a few features that really set it apart from the pack in terms of innovation and implementation. I'm especially impressed with the game's mounted combat. Between the animations and the actual mechanics of the mounts, I think that I could really dig playing a cavalryman in the Age of Conan.
Well, that's it for me. Expect more poetic waxing in the days to come .