Hey folks, I figured since I’ve been slacking it is time to deal with another issue. This issue has been on my mind for quite some time and just recently I finally had an argument for it. The problem in all MMOs is gold sellers known as gsers in MMO lingo. The solution has always been there just never done right.
When you log into an MMO you expect a community of some sort chatting about something in game, be it looking for groups, getting a pickup party for quests, or just general chatter. These days if you login you are going to get hit with gold seller advertisements flooding the channel. Seems like something simple the developers could stop right? Well it’s not and they have yet to perfect the anti-gold seller campaign and will never do it unless the industry turns to one important aspect.
That’s right folks the answer has always been there just avoided. The solution you ask? Simple, make the MMO fun to play! If there is no grinding and players actually enjoy playing the game then there is no reason for gold sellers. It really is that simple, we need to get out of this idea that MMOs need to be level based or a huge grind to keep the player subscribing. The key point here is you don’t need all that fluff to keep a player base you just need to make your game enjoyable and new content to flow out in a reasonable amount of time.
Would this model completely wipe out the gold sellers? The answer is no, there would still be some out there trying to run on what little they can. Would it decrease the amount of gold sellers? Absolutely, with little demand only the big companies will be able to survive on the little demand they have and eventually if not worth it will leave that MMO for something they can better exploit.
Developers are still going about it the wrong way and blinded to the right path. I remember when Rappelz was in beta, they came up with a new system that they said would stop gold sellers. Far from it, it just pissed players off. What they did was place things on the ground around mobs everywhere, if these things were hit long enough it would send the player to the pit where you couldn’t get out and stuck like a prison. The problem with this was, it was hard to get around without clicking on these damn things, thanks to the point and click model. In the end it didn’t do anything, bots and gold sellers quickly designed a client that would avoid the objects. In many other MMOs they just use chat filters by getting rid of the www. and .com tags but quickly are exploited using other symbols. These little things are not going to stop anyone and will always be a way around these systems.
I’d say Blizzard has done the best to target these companies. There is a reason for this though. WoW has the most subscribers, most traffic, and most problems with this type of crowd. Blizzard is basically obligated to enforce something while other developers can ignore it or say they are working on the problem since their MMO isn’t on a global scale
What you think? Give me your 2 cents on the issue. Have a good weekend folks.
Let the heads roll and the children cry.