Time for the next exciting chronicle of CIC, this being the 4th installment. Last week I talked about how people use the rating systems to kill hype on indy developers, well this week I look at the other side of the spectrum. Hype can be very very bad, so what can be done about this? Well first let us examine the problem at hand.
The developers give out details of their upcoming MMO before hand, throughout development to get a fan base of that game. This is done for two reasons, 1) they can estimate how many servers they made need at launch, 2) they can estimate the amount of profit that they will recieve and if it will be worth it to continue development.
Now these features annouced are viewed as promises the worst thing any developer can do is start cutting features it originally said it would have. These features, gameplay, and the innovation of the MMO creates hype. The problem really isn't the hype itself but the developers cutting features before launch because they ran out of time or money in the development cycle. The developers create this hype though, through their revealing of information and too much information that is not quite confirmed is bad jojo.
So what's on your mind, do you think developers should keep their mouth shut? Release less game info? Can the hype be avoidable?
We seen many MMOs fall down this line; Vanguard, Gods and Heroes and arguably Tabula Rasa & Pirates of the Burning Sea.
Let me your hear your thoughts, let the heads roll and the children cry.
See ya next week.