Well from the collection of comments from my last entry 9 out of 1 believe that a community can make or break an MMO. So today I'll be talking about another touchy subject... the nerf.
To those of you who never heard of a nerf it's bascially making a certain function of the game inactive or dumbed down, the term nerf of coarse came popular from the SOE activity, starting with the original Everquest. To many it's a sign of bad things to come, for some it's a good thing because it gives them an advantage of something else.
Though we all know MMOs need balance to opperate probably there are dos and donts when it comes to nerfs and normally it's always the "OMG NO YOU DID NOT JUST DO THAT!" type of nerf. Now of coarse there is two..no three sides to this.
First a player who is content with their class,profession,job w/e you wanna call it they could care less what happens to the other classes, cause of coarse it isn't going to affect them one way or another. Possibly may make them stronger or some type of advantage that wasn't there before. Secondly a player who invests their time in enjoying all the classes won't care as much about it because they can always play the others. Lastly the player who is directly effected by this is the one that causes the uproar, hate and normally finds the cancel button pretty fast.
We all hate the term nerf or worse yet, when one is planned and coming we just waiting for it to hit the live servers *gulp*, but are they all necessary to keep the game balance? Do you think it's just a developers way of cutting corners, throwing out half finished content or future upgrades they don't want to face?
The big question out of all of this, are nerfs the most common threat of canceling subscriptions other then lack of content or unintelligent game play? That's a big question in its self as always I'm ready to share my opinion on the current issue at hand.
From my experience as a long time MMO player of various genres and game play tactics, nerfs are the most common reason why they leave the game for good or for a long period of time. The biggest impact for me and yes I know how much this is beating a dead horse because it was well known as the most horrific change in an MMO in the history of time. But yes the NGE in SWG was the reason why I quit and never returned to SWG no matter how much I still have a little love for the game. Another good one was WoW when it came to end game and all that was left was raiding, I had enough I seen no point in continuing on, some people my like to endlessly raid the same dungeon over and over again but thats not my style, it was more like a part-time job and I didn't need it, it was ment to be played to get away from my job not the other way around.
Anyone as always, I ask you to post away on your thoughts, experiences, hatred, and concerns to the issue at hand. Hope you enjoy the second edition of CIC.
Let the heads roll and the children cry.