Trending Games | Paladins | World of Warcraft | Dark and Light | Osiris: New Dawn

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,398,866 Users Online:0

Show Blog

Link to this blogs RSS feed

Message From the King

Glen "Famine" Swan from Funcom's Age of Conan answers questions, and discusses the game, life, and the industry. Let us know what you would like to hear about.

Author: FC-Famine

Developments on the Horizon

Posted by FC-Famine Friday July 31 2009 at 12:39PM
Login or Register to rate this blog post!

The past few weeks have been very interesting for us on the community and development teams. We’ve both launched one of our biggest updates to date along with our reevaluation campaign. I’ve personally been swamped with all of this including preparations for our annual Dragon*Con convention that will surely kick some major ass this year.

On to the good stuff!

Our Game Director Craig ‘Silirrion’ Morrison has just popped out his monthly production letter to the community. This month’s letter covers the next focus that will include guild system changes. I won’t go into too much detail here but to summarize we're introducing a new Guild Renown system. This will bring in some interesting game play aspects for guilds like Renown points based on guildy actions in-game, Renown levels that utilize those points as sort of a guild level for your character and Renown rankings that basically combines all the above into a guild rank for more competitive elements. Along with that, the letter also mentioned some significant additions like new zones in the form of House of Crom, Thoth-Amon’s Stronghold and the new Tower-Based PVP objectives in the Border Kingdoms.


That’s just some of the recent news to hit the stand. The other good stuff is what’s been going on with developers right now. Currently the guys are working mostly with the last few smaller updates for the Update 5 series. This includes any additional adjustments based on feedback from the players and anything else we feel that should be added before we hit the next development focus. From what I can share so far, they’ve also been tweaking some of the classes too. The guys have been reviewing over the Barbarians and Bear Shaman classes recently and have made some additional changes to their game play (details on those come later). They’re also looking at other classes based on the feedback from the player’s post-update 5 and have confirmed some Conqueror and Dark Templar attention soon after.

The possibility of class changes wouldn’t be complete without the Advocate input though. We’ve just completed an interesting round of feedback with the Advocates on the proposed changes currently and some of the ones to come. On top of that, we’ll be gearing up for some additional recruiting to help fill the gaps in the program to aid more of the future class changes and maybe HOPEFULLY other game play elements like the RP, PVP, and Raiding Advocates. I would like to at least have the RP and PVP advocates in as soon as possible just based on the community topics of interest currently and of course some of the PVP enhancements on the horizon.


In closing, we’ve got some conventions coming up. One of which will be the first one for me to actually plan for Funcom. I’ve never planned and organize any of our past convention efforts so this will be a good experience for me with our attendance at Dragon*Con 09’. The initial planning is all completed and out the door. Most of which will focus on a really good panel for Age of Conan conducted by our wonderful Lead Designer Joel Bylos that was behind the ever so popular play field Ymir’s Pass! I’ll also be hosting our annual FunCon party that has a very GREAT location this year and some great new events. Some of those events will include more giveaways and hopefully a very awesome competition for some insane prizes. More details on that specific convention will be confirmed later on but for now I’m very excited about it and there will be some special surprises in store for those who come to Atlanta, GA on September 4th through the 7th this year.


(DragonCon 2007)

Hope to see you there!

BoredGMR writes:

The new additions to this game have me really excited.  I haven't seen the new dungeons yet since im only level 36 but I am glad they are working so hard to make this game even better.  I really hope the new pvp additions make that part of the game a little more enjoyable for people to engage in.  And I am eagerly awaiting info on the new expansion.

Fri Jul 31 2009 7:03PM Report
Teala writes:

::yawn::  When will they get around to fixing bugs that have been in game since day one?  Like the fatalities bug.

Mon Aug 03 2009 11:24AM Report
Axeion writes:

fatalities work fine for me not sure of the bug your mentioning their Teala.

Mon Aug 03 2009 12:29PM Report
Kozom writes:

Fatalities as in the movement bug? is that is fixed would be goood but i think there are more important issues in pvp not adressed here 

Mon Aug 03 2009 1:15PM Report
Scot writes:

Too many people are still talking about bugs and lag. It is good to see that new content is being made but they need to address those issues. AoC is one of my five top MMO's but those issues are a weight arround its neck.

Tue Aug 04 2009 3:29AM Report
LordDmaster writes:


You need to spend more money in advertising of your great game.

Tue Aug 04 2009 6:54AM Report
Deewe writes:

 Good, still fix the UI and work on character look customiztion.

Tue Aug 04 2009 7:37AM Report
BabyJesus writes:

I think I'm in love with that succubus.. that sultry gaze, the toned body, the fishnets... purrrrrrrr

Tue Aug 04 2009 9:03AM Report
LordBonezy writes:

Would be nice if they would implement about 100 player suggested features instead of blabing about "tons of new content" over and over, or if they fixed Sieges after 450 days, or delivered drunkenbrawls, or consentual PVP on PVE servers, or let players skip Tortage everytime, or well the list goes on.

Tue Aug 04 2009 1:13PM Report
MarlonB writes:

That dude on the last picture succesfully passed the geek test ....

girl or keyboard..

Thu Aug 06 2009 6:20AM Report
Micro_angel writes:

bugs in pvp, bugs in fortress assaults, bugs in fatalities...

Sat Aug 08 2009 5:11AM Report
undead17 writes:

never had lagg in aoc my biggest problem was i soloed to max level and then , sat around and drunk beer waited for something to happen in the game ....... still waiting


Mon Aug 10 2009 6:29AM Report
Dafong writes:

I downloaded and played the trial version.  Got to be said, didn't really hold my attention very much.  Seemed a bit staid and a bit dull, also seemed a bit slow and generally uninteresting.  Didn't really seem like there was much for a new player to get their teeth into.

I think I logged in twice before I got bored.

Perhaps you should revisit your starting area and try and make it a little more interesting for new players.  No point having wonderful new content if it doesn't bring you more customers.

I can see with the previous comment from undead17 that the problem you might be facing is that MMORPGs tend to require some interaction to be interesting.  I am playing World of Kung Fu, a free MMORPG, it has held my attention longer then AoC did purely on the basis that I have already made friends with a couple of people and ended up talking with them, perhaps that is more about community then game though?

Sat Aug 15 2009 8:13PM Report
CymTyr writes:

I went for the free reactivation and was underwhelmed. This game had about as much potential as an mmo can have, and imho it was squandered.  NOTE: DX10 looks worse than DX9.  Maybe it defaults to some very random settings, but for me DX9 looked more like DX10 than DX10 did.

If you're looking for a new mmo I wouldn't really recommend AoC. There are far better mmos out there, even free ones like Requiem which do the job better and provide a more fun experience, both with pvp and pve.

Just my 2 plat


Mon Aug 17 2009 10:30AM Report
Thornrage writes:

 I dont get it.  I have played MMOs for almost 8 years and haven't found a game as good as AoC.

Mon Aug 17 2009 9:29PM Report
Kichi writes:

Age of Conan could have been great and Funcom could have had a real winner but due to their premature (what-it) launch, lack of content, lack of endgame, poor PVP and boring gathering gamers just gave this the thumbs down right from the start. 

Now, a year later, there is an expansion (1.05.3) to the game that is an improvement but Funcom still haven't learnt that they got to give gamers a stable gaming platform - they must fix the bugs and dreadful latency issues that is synonymous with Funcom patches.

More imagination has also to be put into armour, equipment, crafting, etc., so that gamers don't see themselves as a carbon copy of everyone else in their class.

Mon Aug 31 2009 7:51PM Report writes:
Login or Register to post a comment

Special Offers