The past few weeks have been very interesting for us on the community and development teams. We’ve both launched one of our biggest updates to date along with our reevaluation campaign. I’ve personally been swamped with all of this including preparations for our annual Dragon*Con convention that will surely kick some major ass this year.
On to the good stuff!
Our Game Director Craig ‘Silirrion’ Morrison has just popped out his monthly production letter to the community. This month’s letter covers the next focus that will include guild system changes. I won’t go into too much detail here but to summarize we're introducing a new Guild Renown system. This will bring in some interesting game play aspects for guilds like Renown points based on guildy actions in-game, Renown levels that utilize those points as sort of a guild level for your character and Renown rankings that basically combines all the above into a guild rank for more competitive elements. Along with that, the letter also mentioned some significant additions like new zones in the form of House of Crom, Thoth-Amon’s Stronghold and the new Tower-Based PVP objectives in the Border Kingdoms.
(Tortage)
That’s just some of the recent news to hit the stand. The other good stuff is what’s been going on with developers right now. Currently the guys are working mostly with the last few smaller updates for the Update 5 series. This includes any additional adjustments based on feedback from the players and anything else we feel that should be added before we hit the next development focus. From what I can share so far, they’ve also been tweaking some of the classes too. The guys have been reviewing over the Barbarians and Bear Shaman classes recently and have made some additional changes to their game play (details on those come later). They’re also looking at other classes based on the feedback from the player’s post-update 5 and have confirmed some Conqueror and Dark Templar attention soon after.
The possibility of class changes wouldn’t be complete without the Advocate input though. We’ve just completed an interesting round of feedback with the Advocates on the proposed changes currently and some of the ones to come. On top of that, we’ll be gearing up for some additional recruiting to help fill the gaps in the program to aid more of the future class changes and maybe HOPEFULLY other game play elements like the RP, PVP, and Raiding Advocates. I would like to at least have the RP and PVP advocates in as soon as possible just based on the community topics of interest currently and of course some of the PVP enhancements on the horizon.
In closing, we’ve got some conventions coming up. One of which will be the first one for me to actually plan for Funcom. I’ve never planned and organize any of our past convention efforts so this will be a good experience for me with our attendance at Dragon*Con 09’. The initial planning is all completed and out the door. Most of which will focus on a really good panel for Age of Conan conducted by our wonderful Lead Designer Joel Bylos that was behind the ever so popular play field Ymir’s Pass! I’ll also be hosting our annual FunCon party that has a very GREAT location this year and some great new events. Some of those events will include more giveaways and hopefully a very awesome competition for some insane prizes. More details on that specific convention will be confirmed later on but for now I’m very excited about it and there will be some special surprises in store for those who come to Atlanta, GA on September 4th through the 7th this year.

(DragonCon 2007)
Hope to see you there!




