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Message From the King

Glen "Famine" Swan from Funcom's Age of Conan answers questions, and discusses the game, life, and the industry. Let us know what you would like to hear about.

Author: FC-Famine

Piece of the 1.05 Update

Posted by FC-Famine Monday June 22 2009 at 12:47PM
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Hello again!

It’s been awhile since I’ve had an update to the blog. Dana has been poking me to at least get something updated but the past few weeks have been super busy! We’ve got one hell of an update on the way and there’s a lot to do. However on a different note, I see we have some healthy competition lined up on our blogs. It seems a lot of new developers have jumped on the bandwagon with taking this cool feature on to greater heights. That’s always a good thing to see from our end because we were one of the first to start blogging here. It was our original intention to give something back to the MMORPG.COM community while encouraging other developers like ourselves to start blogging here. I’m glad it’s growing and I hope many more will jump in.

(Onyx Chamber)

Sooo… What do I have here for you today? Well, I wanted to give a small little teaser to the next update. I don’t want to go into too much detail because the guys will have more on the update and all that it entails later on. I would hate to spoil those nice previews or features just because I’m excited about what’s being pushed out next.

Our next update is one of our biggest ones yet. It contains a lot of changes that would take a few pages to convey and I really only want to give a small piece of the big cake. That being said, the piece I want to share is the updates to the RPG system. The updates to that system in short means we’re taking our character statistics and making them more meaningful to the player. We’re taking things like the core attributes (strength, wisdom, etc) and making the ‘trickle down’ of those attributes affect the character more. If that wasn’t enough, we’re also enhancing how the core attributes work in their specific bonuses.

(Onyx Chamber)

We’re also introducing a few new systems to the update of the RPG system. I won’t go into too much detail there but I’ll just say that it allows us to enhance our items, abilities, and even our buffs better than before. This is important because it means that items and even abilities become more meaningful and rewarding to the character when receiving them. On top of that, it also allows more dynamic character and item builds in the long run.

What excites me the most about changes like this is that players will have a variety of statistics to consider when building their characters. Having those statistics means that players can really focus on the things that perfect their roles in-game. Now tanks will be able to focus on the things that make them a better tank and DPS’ers will be able to focus on the things that improve how they deal damage. Players will be able to enhance the hell out of their previous or new builds and get the most out of it in Age of Conan.

How do you feel about character statistics in game? Does having a variety of meaningful statistics to consider that also play a significant role in your character output that much important to you? If not, why?

Lizante writes:

I guess, from FunCom's perspective, it's a Turtke and Hare thing -- an evolution from the over-zealous marketing days of delusion. 

But it's frustrating -- they've barely started doling out tiny tidbits of Update 5 (1.05) -- a totally generic statement with a  wow-whoppie-wonderful label like this, peppered with 2-3 winks at ,,, RPG... (?)

"We've been busy" is the reason for the lack of info.

The effective range of an excuse is zero meters.



Mon Jun 22 2009 2:54PM Report
Frittison writes:

 Pretty much. 

Funcom strives to implement a World of Warcraft type of RPG system, yet horribly broke the PvE element as they were attempting to fix the PvP one. 

PvE: The character's are overall weaker now than before the patch

PvP: Nothing has changed. The game is still Age of 'Casters' as those of us on the PvP servers like to call the game.

Funcom cannot seem figure out what to do with the game so they just decide to break it even more. They need to start listening to their playerbase, but that would be like walking on water to them.

Mon Jun 22 2009 2:59PM Report
Akilaloes writes:


Couldn't agree more! They are trying so bad to balance the PVP in this game they forgot about PVE. The characters are so weak right now ( at the test server) that it's ridiculous! I have a lvl 80 tank wich IS pretty good at PVE on the live server and can handle a bunch of mobs at the same time, but testing the same char at the test server I felt like I had no defense and even worst attack. And to add, they are nerfing the tankers even more like the tankers in this game dont suck already.

But I hope they are doing their best and listening to the community, cause I love this game and I don't want to stop playing

Mon Jun 22 2009 6:29PM Report
waveslayer writes:

I am looking forward to the changes, as I see it a good game will only get better.

As far as the complainers go...they were complaining that the stats and items ment nothing so FC went and changed that and they are still complaining, most havnt even tried the changes, just goes to show you people complain no matter what.

Mon Jun 22 2009 11:13PM Report
FC-Famine writes:

The character statistic changes have been a hot topic since launch along with itemization. The update aims to hit two birds with one stone in that respect. Improving the stats for example adds better meaning to them which allows us to take a second look at items in-game. Updating the items allows us to add the new stats but ALSO improve items that were lacking or not used as much.

For the most part these changes are heavy but well needed based on feedback we've received. Changes to items means classes also needed tweaking and the same things you could do before might not be the same after. That's part of the balancing act in taking this new mega-update and maintaining the beast known as system design.

Detail is very key and having that detail is a good thing me thinks. Having too much detail can lead to over complex systems that can become very annoying for newer or casual players. I think the new revisions and new features to the old system will hit a good balance between both worlds in that respect.:)

Tue Jun 23 2009 2:12AM Report
craynlon writes:

can we please relable it to item-statistic-system ?

as said bevore, numbers on your item has absolutely nothing to do with roleplaying (altough i find aoc to be one of the better games regards to rpg)

Tue Jun 23 2009 6:35AM Report
Torchwood writes:

If the pve game gets trashed because of the pvp game I am done. If they are trying to be sneaky about killing the solo aspect, I am just as done.

Tue Jun 23 2009 8:51AM Report
TheNinjaboy writes:

It's the furthest thing from "age of casters". Don't believe that nonsense. The Census on the PvP servers show that there are 5 Melee classes in the 10 and only 3 casters (Ranger / Healer PoM being the other 2).

Anyone that is a decent player can PvP on their Melee just as effectively as on their caster.

I should know since I play both daily.

Tue Jun 23 2009 12:50PM Report
AmazingAvery writes:

I think the meaningful stats are a big thing. With AO there were tons of stats in which for some was overcomplicated and to others a blessing. I think Conan leaned more on the easy side than it should of especially in appearance and I know that went hand n hand with the design of creating and easy to get into game and making it more accessible. However, I always felt a little more depth with the stats wouldn't be a bad thing and with 1.05 I like the changes and things are more visceral and appealing at the same time condensed down in other area's such as the amount of gems. It went from one extreme to another and the bottom line was a average one. Now there is more cohesion and groundwork to build upon, things seem to mean more because they are presented better. A change for the better. And a welcomed one at that.

Now if only for better tool tips for all the other things :)

I am interested in seeing the actual content changes coming with the next patch. Bring on the House of Crom and make it more kick ass than the concept art!

Tue Jun 23 2009 7:36PM Report
Borneheld writes:

Craynlon writes:

can we please relable it to item-statistic-system ?

as said bevore, numbers on your item has absolutely nothing to do with roleplaying (altough i find aoc to be one of the better games regards to rpg)

Did you ever play Pen & paper RPGs?..that is where the term come from.

RPG dont just mean Cyborzing in the greenman Tavern, it encompasses the whole system from story telling, stat building to combat rolls.

So no, that name can not be changed and its being use appropriatly, mayhaps you need to go back to the roots of RPGing.

Wed Jun 24 2009 8:59AM Report
FC-Famine writes:

The statistics are not just for items either. They're used in abilities as well. As for the RPG system, it's more defined as a group of systems and not just the character statistics system. :)

Wed Jun 24 2009 10:45AM Report
Shadowslady writes:

Things I  would like to see:   allow sieges of the actual towns\cities where a sieging guilding couldn't destroy the buildings, cause people put too much work in gathering material, but rather "damage" them , so they could not be used, thus giving purpose behind sieges and mass pvp fights. You prob want to have a declare system because you dont want the off time zone shenanigans.


2nd. xp loss on PvP death, but only down to like 75 or something, so there is LOSS on death.


I quit and resubscribe more to this game than anything and its the utter lack of purpose in the game.

Thu Jun 25 2009 10:56PM Report
jbezorg writes:

I like to solo.

Played, got stuck at level 73 with no quests except villa runs. Quit for several months and played WoW. Now, I've come back and it looks like I'm going to be stuck at level 74.

I swear, so far questing in AoC above 70 for me is like scrounging for loose change.

Sat Jun 27 2009 2:08AM Report
craynlon writes:

 i played pen&paper rpg since i was 12 and that must have been some odd 25 years ago with the original d&d

stats just like dices are a part of the game but they are tools / mechanisms and never the soul of the game

Sun Jun 28 2009 12:59AM Report
FC-Famine writes:

Good point Craynlon! 

Mon Jun 29 2009 1:48PM Report writes:
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