It’s been awhile since I’ve had an update to the blog. Dana has been poking me to at least get something updated but the past few weeks have been super busy! We’ve got one hell of an update on the way and there’s a lot to do. However on a different note, I see we have some healthy competition lined up on our blogs. It seems a lot of new developers have jumped on the bandwagon with taking this cool feature on to greater heights. That’s always a good thing to see from our end because we were one of the first to start blogging here. It was our original intention to give something back to the MMORPG.COM community while encouraging other developers like ourselves to start blogging here. I’m glad it’s growing and I hope many more will jump in.
Sooo… What do I have here for you today? Well, I wanted to give a small little teaser to the next update. I don’t want to go into too much detail because the guys will have more on the update and all that it entails later on. I would hate to spoil those nice previews or features just because I’m excited about what’s being pushed out next.
Our next update is one of our biggest ones yet. It contains a lot of changes that would take a few pages to convey and I really only want to give a small piece of the big cake. That being said, the piece I want to share is the updates to the RPG system. The updates to that system in short means we’re taking our character statistics and making them more meaningful to the player. We’re taking things like the core attributes (strength, wisdom, etc) and making the ‘trickle down’ of those attributes affect the character more. If that wasn’t enough, we’re also enhancing how the core attributes work in their specific bonuses.
We’re also introducing a few new systems to the update of the RPG system. I won’t go into too much detail there but I’ll just say that it allows us to enhance our items, abilities, and even our buffs better than before. This is important because it means that items and even abilities become more meaningful and rewarding to the character when receiving them. On top of that, it also allows more dynamic character and item builds in the long run.
What excites me the most about changes like this is that players will have a variety of statistics to consider when building their characters. Having those statistics means that players can really focus on the things that perfect their roles in-game. Now tanks will be able to focus on the things that make them a better tank and DPS’ers will be able to focus on the things that improve how they deal damage. Players will be able to enhance the hell out of their previous or new builds and get the most out of it in Age of Conan.
How do you feel about character statistics in game? Does having a variety of meaningful statistics to consider that also play a significant role in your character output that much important to you? If not, why?