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Message From the King

Glen "Famine" Swan from Funcom's Age of Conan answers questions, and discusses the game, life, and the industry. Let us know what you would like to hear about.

Author: FC-Famine

My Introduction

Posted by FC-Famine Wednesday May 7 2008 at 5:00PM
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Hello everyone! Athelan came to me a week ago with the idea of having me contribute to the blog with some more gritty class, race and player program information that I have been secretly planning and compiling behind closed doors. He knows I am a sucker for the community and thus I couldn’t resist the chance to come here and provide some good quality information and updates on what’s going on with the game and progress to launch.

So let me first explain exactly who I am and what I do for Funcom.  My name is Glen Swan, I am also known as “Famine” on the Age of Conan forums and Anarchy Online forums. I am the Community Coordinator for those communities and also help manage those specific communities with the Funcom community team that is lead by Oliver Kunz, also known as “Tarib”. I also work with player feedback with the online communities for both the public forums and the beta forums.  In other words, I get to develop programs to help ensure that your feedback as a player is whispered among the ears of the developers throughout the development of Age of Conan.

Just to be informative about myself, I wanted to also share some of my gaming background with you. I am the typical hardcore online PC gamer as opposed to the typical hardcore console gamer. Although I had a console way before I had a PC, I didn’t really start getting as religious in games until the ages of 15 and 16 with multi-user dungeons (MUD). My first online game was a great player-kill (PKILL) multi-user dungeon (MUD) that I had played for over 4 years before I even started branching out into massively multiplayer online games (MMOG). Overall, I have around 10 years experience with playing online fantasy and SCI-FI PC games cross genre. I also have been playing more specifically player-versus-player (PvP) online games for the same amount of years. Although I am not old, my gaming background in the roots of online gaming is considerably large when compared to the average MMOG player in most games.

I know it sounds like a good background for a junior designer but I chose community because I am a player and community leader at heart.  With that, a lot of the future blogs from me will be from a player side of things rather than the developer side of things. So the goals of the dev-blog will still be along the same lines highlighted by Athelan but with more additional insight from a player-to-player concept with showing more specific class and race sneak peeks from the Conan dev-team.

There will be more to come and please feel free to let me know what specific class or racial aspects you would like to see in the future blogs up until the launch of ACHA.

Samhael writes:

"but I chose community because I am a player and community leader at heart."

Something seems a little off on the wording unless you're trying to tell us you're a born leader of some sort.   :)

 

Wed May 07 2008 7:26PM Report
Athelan writes:

As I read it he is stating why he has chosen to focus on working with the community rather than on being a designer, he values the community highly and likes being a part of it, saying that he is a community leader is a statement of position or profession not a declaration of grandeur

Wed May 07 2008 9:28PM Report
tomcruise writes:

I am the last samurai!!!  HIYAAAA!!!

Wed May 07 2008 10:35PM Report
kikutaknight writes:

tomcruise is lame...

Wed May 07 2008 10:40PM Report
tomcruise writes:

but I am the last samurai!!!, Xenu commands this!!

Wed May 07 2008 10:43PM Report
LordXenu writes:

yes. I command this, it is an excellent engram!!!

Wed May 07 2008 10:52PM Report
jeppee writes:

What just happened!

Thu May 08 2008 3:22AM Report
Samhael writes:

"As I read it he is stating why he has chosen to focus on working with the community rather than on being a designer, he values the community highly and likes being a part of it, saying that he is a community leader is a statement of position or profession not a declaration of grandeur"

Of course -- and I recognize that immediately.  As a community leader though... I just think I'm helping him be on his toes for the nitpickers in the forums!  ;)

Thu May 08 2008 10:20AM Report
lilrock writes:

 

Ok...am I missing a "next page" button or something here?

"I couldn’t resist the chance to come here and provide some good quality information and updates on what’s going on with the game and progress to launch."

Thu May 08 2008 11:15AM Report
FC-Famine writes:

Yeah, I totally agree Samhael. I always fear the nitpickers too. :)

Thu May 08 2008 12:08PM Report
FC-Famine writes:

"What just happen!"

I believe that Nathan Algren is the last samurai... ;)

Thu May 08 2008 12:12PM Report
tomcruise writes:

No...I am

Thu May 08 2008 4:03PM Report
Chavo writes:

lilrock, he asked for you to post questions so he can get you the information you want, rather than just spew information nobody may need.

Famine, Do you see Assassin's as a class that gets more difficult to play as the levels increase? I would very much like this class not to be an easy class to attack people from stealth with.

Thu May 08 2008 4:05PM Report
Qayne writes:

I'll be a Bear Shaman. I like the idea of playing a melee healer.

So how are things now that we are so close? Are you guys sleeping at all? :P

Thu May 08 2008 4:14PM Report
HumaMage writes:

You can talk about the necromancers, and how they will play later..

The hungarian fans are also concerned about the PvP progress after lvl 80.

and you still owe me a phone call, m8..  ;-)

Thu May 08 2008 4:28PM Report
Famine writes:

@Qayne: Indeed! The developers are really working hard right now and they will continue to do so until release. I'm hanging in there myself but I'm not as busy as they are. :)

@Chavo: I'll let you be the judge of that with the Assassin writeup. The questions you ask will inspire the direction of the submission.

@HumaMage: I wont forget the Necromancer! I'll give you a ring first thing tomorrow. :D

 

Thu May 08 2008 6:38PM Report
ignaciospain writes:

Hey Famine, I would love to hear how is the DT balancing going on, and how the sadism works and may affect DT chars. Thanks man.

Fri May 09 2008 1:50AM Report
FC-Famine writes:

DT balancing is going to be a little harder to show but I'm going to try and see if I can pull some developer comments on all classes. :)

Fri May 09 2008 11:59AM Report
AmazingAvery writes:

Hey Glen, good to see you here too :)

Welcome to the Mad House!

Fri May 09 2008 8:51PM Report
coffee30 writes:

I have some questions regarding caster classes and spells:

Are there any plans to incorporate a counterspelling system?

Will there be a number of utility spells in addition to offensive and how extensive will the list of both types of spells be?

How will buffs work? For example, will there be priest based HP buffs that players will seek out that have significant bonuses/durations and can be cast out of group (like EQ1). or will buffs be primarily group limited(like EQ2), or no such buffing system?

Sat May 10 2008 3:40AM Report
UnSub writes:

Boy, this blog lasted a long time, didn't it?

Tue Feb 24 2009 8:08AM Report

MMORPG.com writes:
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