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Message From the King

Glen "Famine" Swan from Funcom's Age of Conan answers questions, and discusses the game, life, and the industry. Let us know what you would like to hear about.

Author: FC-Famine

My Introduction

Posted by FC-Famine Wednesday May 7 2008 at 5:00PM
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Hello everyone! Athelan came to me a week ago with the idea of having me contribute to the blog with some more gritty class, race and player program information that I have been secretly planning and compiling behind closed doors. He knows I am a sucker for the community and thus I couldn’t resist the chance to come here and provide some good quality information and updates on what’s going on with the game and progress to launch.

So let me first explain exactly who I am and what I do for Funcom.  My name is Glen Swan, I am also known as “Famine” on the Age of Conan forums and Anarchy Online forums. I am the Community Coordinator for those communities and also help manage those specific communities with the Funcom community team that is lead by Oliver Kunz, also known as “Tarib”. I also work with player feedback with the online communities for both the public forums and the beta forums.  In other words, I get to develop programs to help ensure that your feedback as a player is whispered among the ears of the developers throughout the development of Age of Conan.

Just to be informative about myself, I wanted to also share some of my gaming background with you. I am the typical hardcore online PC gamer as opposed to the typical hardcore console gamer. Although I had a console way before I had a PC, I didn’t really start getting as religious in games until the ages of 15 and 16 with multi-user dungeons (MUD). My first online game was a great player-kill (PKILL) multi-user dungeon (MUD) that I had played for over 4 years before I even started branching out into massively multiplayer online games (MMOG). Overall, I have around 10 years experience with playing online fantasy and SCI-FI PC games cross genre. I also have been playing more specifically player-versus-player (PvP) online games for the same amount of years. Although I am not old, my gaming background in the roots of online gaming is considerably large when compared to the average MMOG player in most games.

I know it sounds like a good background for a junior designer but I chose community because I am a player and community leader at heart.  With that, a lot of the future blogs from me will be from a player side of things rather than the developer side of things. So the goals of the dev-blog will still be along the same lines highlighted by Athelan but with more additional insight from a player-to-player concept with showing more specific class and race sneak peeks from the Conan dev-team.

There will be more to come and please feel free to let me know what specific class or racial aspects you would like to see in the future blogs up until the launch of ACHA.