Long time no see!
I think it’s time we resurrect this blog as it seemed to have died around the launch of the game. Sadly, I wanted to keep the blog going but the launch sucked a lot out of our time in keeping it updated. Now that it’s over, I think this would be the best time to bring it back to life and really hurl some good information out to the MMORPG community!
As you might have seen, I’ve changed the name from “Ask Funcom” to “Message from the King” to fit the new theme of the blog. Speaking of the new theme, I plan to bring more communication on the game with the upcoming updates, developer chatter, and other community ramblings. Hopefully the new theme, new name, and new activity will take this blog to new heights with promoting developer blogs on the site (our goal with MMORPG.com).
Now that’s said and done, let me get everyone up-to-date with the current news with Age of Conan. Then we can save the big guns for the next entry later on.
(Slaughterhouse Cellar - Update 4 Series)
Update 4 Series (1.04.0 – 1.04.3)
The recent update is update 1.04.0 and has been the main focus of the development team for the past month. The update itself introduces several brand new high level dungeons to the Hyborian world such as ‘Xibaluku’, ‘The Slaughterhouse Cellar’, ‘Cradle of Decay’, and also the opening up of an additional part of the level 80 raid dungeon ‘Black Ring Citadel’. As you can see, we hit a lot of high end and mid level content with this update. We also addressed various game mechanics with raid loot options, GUI updates, new PvP resources for trade skills, tweaking several raid boss encounters and quests.
(Xibaluku - Update 4 Series)
Letter from the Game Director
If that big content update wasn’t enough then we have a nice peek into the next big update series from the game director himself. The letter covers the focus with enhancing items and statistics based on the feedback since launch as well some additional tweaks from our developers on ends that we thought could use some loving. Item wise, we have concluded that we had misjudged the importance of items and statistics to character progression. While the intention had always been to be less item-centric than other titles as Craig ‘Silirrion’ Morrison points out, we probably went a little too far in the other direction. Therefore we have set out to expand and develop the RPG system so that it offers better and more interesting character progression and customization.
What this all means from a game director point of view is that the ‘average’ gear will not feel a great change in the game, but you will have the potential to get better by working up towards higher end gear. In short, the new system does incentivize keeping your gear up to date and it adds more weight in the core attributes (i.e.: Strength, Dexterity, etc). You can check out that letter on our community portal.
Now that everyone is on the same page on where we are right now, we can shoot out some more juicy topics later in this week or the following week. I know to most this information is not as informative as it should be to the majority but this is only the resurrection post to get us back on track with the blog again. My goal if it wasn’t clear enough is to enhance the blog so it’s a good read for everyone and not just the Conan player. Then of course complete all of this while mending another good source of communication from us to you with all the rawness that should be expected from a great dev-blog written by one community mouthpiece.