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The Explorium Adventures

Here we talk about The Explorium's adventures! We will talk about MMOs, browser games (rarely) and singleplayer RPGs.

Author: Explorium

A Total Conversion of Oblivion - Nehrim - Journal Entry Day One

Posted by Explorium Thursday September 30 2010 at 12:13AM
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Do note, I posted this on the forums first. 

 

 

So...do you have Oblivion? All you need is the latest patch and the PC  vanilla Oblivion. No other DLC or expansion needed.

 

Nehrim is a total conversion using the Oblivion engine. Plus, even with Nehrim installed, you can play the regular Oblivion. You just need to install the mod to a different folder (which is recommended anyway) from where you have Oblivion installed.

 

Now, you ask what Nehrim is? Well, first...all the voice acting is in German. But you can read what they say in English, if you can't speak German. 

 

So...Nehrim is similar in ways to the Gothic series. For those who may be familiar with that. But enough like Oblivion to be similar to that as well.

 

So, here is some info taken from the official site

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1.) Nehrim is a game focusing both on story and classical RPG gameplay. You solve quests, earn experience points, collect better equipment. Although this sounds rather conventional, Nehrim finds a perfect balance between a stunning presentation and the actual game. If you are not motivated to proceed playing once you have started, you are probably doing something wrong.

2.) There is something to discover at every corner in Nehrim. Monotonous woods and impassionately designed dungeons? Not here! And honestly: Who wants to wander through landscapes you can find outside your own home? Nehrim includes sets of landscapes that have never been implemented in any game before.

3.) There is more to the story than "Go save the world". Much more. The characters have deep personalities, they change throughout the game. And who knows, there may even be some romance...

4.) There is going to be a new soundtrack. Our team musicians Simon W. Autenrieth and Lukas Deschel have been industrious so even acoustics freaks will be comfortable in the new world. Aside from these compositions there will also be a gig by Schandmaul, a popular Folk-Rock band, who kindly have provided a song for the project. 

5.) Nehrim has an elaborate synchronization. And when we say elaborate, we?re talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project. 

6.) Nehrim is free. All you need is a copy of TES IV: Oblivion.
1.) Nehrim is a game focusing both on story and classical RPG gameplay. You solve quests, earn experience points, collect better equipment. Although this sounds rather conventional, Nehrim finds a perfect balance between a stunning presentation and the actual game. If you are not motivated to proceed playing once you have started, you are probably doing something wrong.

2.) There is something to discover at every corner in Nehrim. Monotonous woods and impassionately designed dungeons? Not here! And honestly: Who wants to wander through landscapes you can find outside your own home? Nehrim includes sets of landscapes that have never been implemented in any game before.

3.) There is more to the story than "Go save the world". Much more. The characters have deep personalities, they change throughout the game. And who knows, there may even be some romance...

4.) There is going to be a new soundtrack. Our team musicians Simon W. Autenrieth and Lukas Deschel have been industrious so even acoustics freaks will be comfortable in the new world. Aside from these compositions there will also be a gig by Schandmaul, a popular Folk-Rock band, who kindly have provided a song for the project. 

5.) Nehrim has an elaborate synchronization. And when we say elaborate, we?re talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project. 

6.) Nehrim is free. All you need is a copy of TES IV: Oblivion.
1.) Nehrim is a game focusing both on story and classical RPG gameplay. You solve quests, earn experience points, collect better equipment. Although this sounds rather conventional, Nehrim finds a perfect balance between a stunning presentation and the actual game. If you are not motivated to proceed playing once you have started, you are probably doing something wrong.

2.) There is something to discover at every corner in Nehrim. Monotonous woods and impassionately designed dungeons? Not here! And honestly: Who wants to wander through landscapes you can find outside your own home? Nehrim includes sets of landscapes that have never been implemented in any game before.

3.) There is more to the story than "Go save the world". Much more. The characters have deep personalities, they change throughout the game. And who knows, there may even be some romance...

4.) There is going to be a new soundtrack. Our team musicians Simon W. Autenrieth and Lukas Deschel have been industrious so even acoustics freaks will be comfortable in the new world. Aside from these compositions there will also be a gig by Schandmaul, a popular Folk-Rock band, who kindly have provided a song for the project. 

5.) Nehrim has an elaborate synchronization. And when we say elaborate, we?re talking no less than 56 professional voice actors and a recording studio from Berlin that got our backs. Regarding this, Nehrim may just be one of the biggest synchronization projects ever having been undergone for a fan project. 

6.) Nehrim is free. All you need is a copy of TES IV: Oblivion.
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And here is my game experience thus far. I'll just try and say the general stuff, so shouldn't be many spoilers. Once a week, maybe  more, maybe less...depends how much I play, I'll post my journey through Nehrim. Until I get bored or if I take a break. I'll take screenshots too (which may contain spoilers), but I was too absorbed into the game and forgot to do that. But I've only been in the starting dungeon, anyone who downloads it can see that. Yeah, this series of blog I am doing doesn't really have anything to do with MMOs...but there is plenty of non MMO games on this site, so heh. 
 
So here is the journal entry:
 
Day One: You start in a mostly abandoned mine. Tunnels and chambers go everywhere. Traps, some puzzles, monsters (trolls)...bodies...skeletons..zombies...you name it. First thing I noticed was that graphics are vastly improved from vanilla Oblivion. That was a bonus. Sound and the music is AMAZING too...but the music seemed a bit buggy. Sometimes it would play, then suddenly it would stop and either become quiet, or switch to another song. Some of the graphics seemed to flicker too. But not sure if that is the mod (Nehrim is pretty new release I believe...so...) or maybe my graphics settings or something. I may need to play with that more. The music "bug" was kind of annoying though. Sound and music is in the top three (I count those two as one) of most important things for me in a game. Aside from the music issue, which may or may not be on my end...I definitely wasn't disappointed. With 5.1 surround sound added to it, it was awesome.
 
The atmosphere in the dungeon was a lot better than the vanilla oblivion starting dungeon. It gave a very creepy feeling to it. Which I like. The music went along nice with that, as well as the other sounds.
 
The dungeon was A LOT more challenging than Oblivion starting dungeon, too. Which was nice. You had to figure things out, be chased by powerful trolls (fighting some of the certain species=death) and it was quite a fun experience. Plus, if you went off the main path (not too far!...its a long way down...) you could find items and other neat stuff.
 
Near the end of the dungeon I was going, "I see light! YES! FREEDOM! Damn! Can't get to it!  Wait! almost there...damn it! more trolls! WAIT! LIGHT! NOOOO MORE TROLLS!" finally I ran at full speed toward the exit and was greeted with...an awesome rainstorm shortly after I got out. No it was actually really awesome, even if I was hoping for sunshine after being in the dark dungeon. But, that added to the atmosphere :) A great way to be greeted. A dark, dangerous dungeon. Exit it hoping to be greeted with sunshine...but its still dark and gloomy. Sets the mood up for the game ;) Though, your experience may vary on this...you may or may not get the same weather I do. 
 
And that ended my first play through. I did die a few times in the dungeon, which beats 0 deaths 100% of the time in vanilla Oblivion dungeon. Was quite a bit more challenging. At least with the first play through, I'm sure it will be easier next time,since I know how it works for the most part.
 
Here is the official site:
 
Here is a thread with screenshots:

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