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MUDs are MMORPGs too!

My own thoughts about the MUD industry and how it stays afloat with MMO competition.

Author: Ergload

Player Housing in MUDs: Still deeper than any MMORPG

Posted by Ergload Sunday February 12 2012 at 5:27PM
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One of the best things about player housing is the customization it offers to players, but usually it falls short in its goal by not offering hardly enough options for players to build their dream homes. That's why text games are still relevant in the MMO industry - imagination will always beat graphics as long as developers aren't offering enough customization options. And even if they did, players would still be far more immersed by a text game.

Player Housing in MUDs offers;

  • Unlimited customization, describe room to be exactly what you want it to be.
  • Room upgrades like crafting tables, cooking stoves, gardens, indoor lakes, even remove the roof for an outdoors room!
  • Purchase plots of land around your home to build on them too - trees, lakes and beaches are all available!
I built a 3 room Serpent lair (because my character is a backstabbing ninja serpent!). It's all secret exits and I have an underground cave with a lake, and a war propaganda room with posters and maps of enemy cities. It's not instanced housing either, so my friends can just walk over to the city subdivision and knock on my door. 
farengar writes:

I fully agree with you on this, I also play a MUD called Achaea (pretty well known MUD) and I find I can be emersed for hours building my house. Every detail matters from the furniture, to what you describe the room as. No flaws are welcome when I build my house there. Not to mention the reasonable price for it all!

Wed Feb 29 2012 10:44PM Report

MMORPG.com writes:
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