If you've ever wanted to play an MMORPG that puts heavy emphasis on community, socialization and roleplay, then maybe you should try MUDs!
It's true that MMOs are becoming more advanced than ever, maybe we'll even see real-time combat in a non-instance world someday; but the truth is that MMORPGs have really only advanced graphically, mechanically we are still playing the same games over and over. Drag your spells to your toolbar, advance your skill tree, and maybe join a guild to do PvP or epic raids.
Guilds in MMORPGs aren't actually designed for roleplay. Almost every MMO with guilds pretty much lets anyone create one as long as enough people sign a charter. You usually see things like "will pay people to sign my guild charter, you can quit after its created". I don't think this lends any roleplay value to the universe because in the MUDs I play, guilds actually make you feel like a part of a faction.
Guilds have real political hierarchy structures in a MUD I play called "Achaea". Newbes start out at the bottom ranks of their guild and work their way up through socialization, being a team-player and sometimes doing little tests created by their guild leaders. It's entirely possible to start out at the bottom and then work your way up to Guild Leader, because it's possible to hold real political elections in Achaea! So if you don't like the job that your guild leader is doing, get some guildmates to support you and contest them for their position.
The rabbit hole goes much deeper, it's little social mechanics like political elections and becoming a Faction leader that makes MUD players feel like they are actually a part of the world. People get really invested into their characters and there's a real sense of accomplishment when other players vote for you as their leader, and there's real feelings of betrayal when a guild member steals all the bank funds.








