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Epocylipse: the AfterFall

The latest news about the first game from RazorEdge Games. Subscribe to get the inside scoop about our upcoming game.

Author: RazorEdgeGames

Contributor: SarahRoses

First look inside Epocylipse the AfterFall

Posted by RazorEdgeGames Monday January 9 2017 at 6:06PM
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Pull up a chair, grab a drink and kick your feet up as Creative Director Arthur Tomlinson walks you through the first footage inside our game, Epocylipse the AfterFall. Watch and listen as we describe our first scene, the opening bar scene, and the details that went in to it's creation.

Video link:

Journey Through Sound, Voice Over Edition

Posted by RazorEdgeGames Saturday September 24 2016 at 4:25PM
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As we move along our project we delve deeper into the Epocylipse. We decided to take a break from the treacherous journey and settle down in one of the settlements.  We find a rather interesting bar in our journey. I needed to relax and quench this agonizing thirst I had. The bar looked as if it needed a good repair, but you can’t be too picky when it comes to the AfterFall.

The work for voice over was spent working on some of the essential voices that will be in our bar. One of the biggest challenges with being a team lead is organizing the work flow to complete assignments and making sure we hit all our deadlines. I think the biggest challenge for me with this bar is trying to find a way to assign characters voices to our actors. With a game like this we don’t want to limit ourselves on certain lines they should do.  So we had our actors voice all the characters so that we can cycle through all the voices. Basically you will hear our actors’ voices playing different characters at different times through the game. Just to keep you entertained, here is a quick sound file of our characters’ conversation in one of our scenes.

To listen to the voice over sound clip click here.

Concept Team update

Posted by RazorEdgeGames Saturday September 24 2016 at 4:18PM
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Greetings and salutations! This week is the concept team’s turn to share what we have been cooking. You probably noticed the animated trailer on our site. That was created as a joint effort between many different artists and animators on the team. It was a lot of work (and painting) but in the end a cool product since it really captures the vibe our game is shooting for.

Along with that we have also been working on some character concepts and trying to create some cool ideas for the various marauder gangs you will run into in the wasteland. As an example, check out the Fire Devils who are a savage group of rapscallions you may encounter in the world of the AfterFall.

But not to worry, you will have ample resources available to you if you persevere and play smart. And one thing that can help you survive such encounters with bandits is a vehicle. We have many vehicles you can drive but one of the coolest is a hovercraft. It has 4 seats so you and the entire family can cruise the wasteland in style!


With vehicles like this, the world is yours to explore. Perhaps you can come across an abandoned Airport in the city…


Or maybe you will find a destroyed space elevator. Who knows?


That’s the beauty of creating concepts for this game. It’s the creative freedom to help design the game world and create that seed of an idea the rest of the Razor Edge Team can play off of.

A first look at Companions

Posted by LawrenceCicchetti Tuesday August 2 2016 at 3:54PM
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Life in the AfterFall can be harsh. It can be a cruel mistress that leaves you cold and alone. For the lucky few, those that can navigate the murky waters of the budding political climate, there can be no shortage of allies. With enough ambition and determination, a survivor can ingratiate themselves to one of the major factions vying for control of this world, and with equal parts guile and charm can rise up through the ranks. But no journey starts without a series of tasks, like the great heroes of old, an adventurous survivor can take on contracts and earn great riches. With enough prestige a survivor can convince fellow allies to join them on their journey, as every great story begins with a friendship.

Companions are members of the major factions that can be found in the cities throughout the AfterFall. These companions can help you in various endeavours, their skills can make the difference between life and death. As with everyone in the AfterFall, your companions also have a faction reputation. This can be used to help you in negotiations. Companions can also take over for you; should you fall. Unfortunately, as with all companions, they too will require a share of the spoils. In the AfterFall no one works for free.

Stay tuned for later previews! We will talk about companion loyalty, as well as the different types of companions you can find.


Forge your story

Posted by LawrenceCicchetti Tuesday June 14 2016 at 8:38PM
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In Epocylipse: The AfterFall you can play your game the way you want. One of the most important ways to carve your path is to forge your own story. Is your character trying to become the greatest bounty hunter? Perhaps they want to be the greatest engineer the AfterFall has ever seen? No matter how you want your story to go, you still start off as no one. You are born into the AfterFall screaming, afraid, and vulnerable. You must learn to survive on your own and start your path to glory. Eventually along your path you become somebody, you matter somewhere. At that point people will want something from you. Strangers will want you to help them and contracts will come in much easier. As your story develops you’ll have access to better rewards and harder contracts. Gaining reputation with the major factions will net you exclusive rewards only available through these factions.

Maybe the other side of the coin interests you. Perhaps the factions don’t matter to you with their agendas and you want to shuffle on with your own bad self. You can become the old man in the mountain of which there are only tall tales. You can be the mysterious wanderer going from town to town. Or the woman with no name who simply comes to town to serve justice. Your story forms as you want it to. So go out into the AfterFall and make it your world.


Death and Destiny

Posted by LawrenceCicchetti Thursday June 9 2016 at 1:50PM
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The AfterFall is not the kindest place in existence. The world is vast and full of danger. Around any corner could be the bullet with your name on it or an animal that sees you as its next meal. In Epocylipse the AfterFall, when your character dies, that is where their story ends. But sometimes a person can curry enough favor with the powers that be to give them an edge in life-threatening situations.

Death is the end of most stories. But with destiny points, you can gain an extra chance to keep your story going. Destiny points allow you rewind and try again. They can be used to cheat death, save your equipment, or do more damage. These miraculous points can save you but they are limited in availability. You aren’t going to find destiny hanging out in town for you to find. Destiny is out there where few dare to tread. Destiny favors the brave and the bold. Destiny points will be given with epic contracts and by toppling formidable enemies. So go out into the AfterFall and take your destiny into your own hands.


Thank you to everyone who visited us at Phoenix Comic-Con

Posted by LawrenceCicchetti Tuesday June 7 2016 at 8:39PM
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With Phoenix Comicon over with we wanted to take a moment and just say WOW! The turnout was fantastic and we got some incredible feedback from the community. Thank you to everyone who stopped by the booth, it was great to meet you all and we are so glad to have had the opportunity to show just a bit of what we have cooking up for Epocylipse: the Afterfall…

Over the next few months things will be ramping up for us here at Razor Edge Games so stay tuned to see what’s happening! You can check us out at and chat with us on our forums at


Razor Edge Games releasing new exclusive content at Phoenix Comicon 2016

Posted by RazorEdgeGames Tuesday May 17 2016 at 5:55PM
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Razor Edge Games will be at the 2016 PHX Comicon convention June 2-5. We will be showcasing Epocylipse the AfterFall. Visit us in room 211B at booth 7&8! Be sure to come see us for EXCLUSIVE CONTENT only being released to Comicon attendees!

Textured armor for upcoming Epocylipse: The AfterFall

Posted by RazorEdgeGames Monday April 25 2016 at 10:10PM
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Newly textured armor released for Epocylipse: The AfterFall. This is just one of many different armor choices for your character customizations for the new game by Razor Edge Games.







Razor Edge Games operates from around the world

Posted by RazorEdgeGames Wednesday April 13 2016 at 7:56PM
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Razor Edge Games is based out of Arizona but has no central office where everyone shows up for work every day. We have team members, roughly 200 or so, in many countries around the world. All of us are separated into 13 different departments, each run by a team lead and quality assurance who give out assignments and monitor team members work. 


A key ingredient to our teams success is our communication. Since we are all spread around multiple time zones, our team uses folders such as Google Drive to submit our work, and conduct weekly, sometimes daily, meetings using Google Hangouts and GoToMeeting. 

There is no boundary for our creativity at Razor Edge Games!!