While gameplay in Eldevin is easily compared to MMOs like WoW or Runescape, it does offer a unique skill -learning system. Instead of choosing a class when you create your character and then finding your class trainers, you simply buy scrolls to learn new skills.
This means that you can buy scrolls from the trainers of any one of the six classes and create a truly hybrid character. Want to cast Mage fireballs while dual-wielding scimitars? Want to throw Assassin poisons on the ground while running around casting Templar healing spells on yourself? It's all completely viable.
You have the following classes to mix and match skills from:
Warrior: (Melee Damage) Allows you to take down multiple targets.
Templar: (Tank) This class can draw enemies and take their damage.
Assassin: (Melee Damage) Mastery of quick damage and damage over time.
Ranger: (Ranged Damage) Specializes in shooting with bows with powerful abilities.
Mage: (Spell Damage) Can use powerful magical spells to deal large amounts of damage.
Prophet: (Healer) Heals your allies with powerful spells.
So, go crazy. Be a ranged healer with a deadly bow. Leap into battle with the ferocity of the warrior, then fry a bunch of enemies with arcing lightning bolts.
Clad in heavy armor and wielding a large 2 handed weapon, the Warrior wants to deal as much damage a possible, so Ranged and Sorcery are best completely ignored as Vitality and Melee should take up the most of your point allocation. Although only a fool will ignore Focus as critical hits can mean the difference between life and death in a tough fight. The Warrior uses Ruin to strike an enemy twice with their large 2 Handed weapon. This ensures the damage output is high even with such a slow weapon. Then with Bloodbath, a skill that strikes multiple enemies, coupled with the large damage dealing ability bane, the Warrior is a formidable force.
Dressed in Heavy Armor and carrying shield and sword, the Templar can go toe-to-toe with any enemy and take large amounts of damage. As with a Warrior Vitality and Melee are the main interest for the Templar. A few points could be put into Sorcery so that the Templar can heal their allies more effectively. Some would say that the Templar gives up some damage dealing by carrying a shield. This is not the case, as with Vindicate the Templar charges the shield with a magical energy and slams it directly into their enemies. Not only that, but Impale draws foes to them and throws vicious ethereal spikes at all those who are foolish enough to come near. This would be deadly enough, but the Templar can also use Bloodbath with equal ferocity to any Warrior. With these powerful skills, the Templar can stand with confidence at the forefront of battle.
A fast, high damage, melee, medium armor wearing class, the assassin uses their abilities to deal large amounts of damage and take out your enemies one at a time. Melee is your main attribute as you kill your targets with dual wielded small weapons. Although Sorcery and Ranged are of little use to the Assassin, Energy will keep your lethal abilities coming. Critical hits from Focus will also help to finish your foes quickly. The Assassin gets the most out of their razor sharp blades with Lacerate which deals additional damage and Rupture which causes their targets to bleed out over time. To augment this pair of vicious skills, the Assassin uses Lethal Concoction, an insidious skill that throws a pool of acid over an area which eats away at any enemy caught within it. With their Corrosion talent, the Assassin can make this Lethal Concoction truly live up to its name. In the hands of a skilled Assassin, Lethal Concoction, Lacerate and Rupture can be used with devastating effect.
The Ranger is a master of bows and crossbows. Sorcery and Melee are avoided by the vast majority of Rangers as their main interest is the Ranged attribute to make their bows more potent. A Ranger's true strength is their wide variety of skills. This means that Rangers with high Energy ensure that they can use their abilities freely. Of course Focus is always useful for an easy kill. The first skill any Ranger learns is the damage dealing Black Fang. This is a staple for most Rangers, foes learn to dread the Black Fang's signature purple glow. Haemorrhage causes serious bleeding over time, which makes it the skill of choice for many Rangers to initiate combat. The Crystal Blast stuns a Ranger's target for a second, but this can be increased with the Concussion talent making this skill even more useful. On top of all that the Ranger also has Blazing Arrow, which incinerates any enemy caught in arrow's cone of burning fire. The finest Rangers are those who observe the flow of battle and use their skills accordingly.
You deal death with your arcane skills and Sorcery is your favored attribute. Due to this the majority of Mages simply ignore Melee and Ranged so they can concentrate their points into Sorcery. That being said, you must keep the spells coming, so Energy is also very useful to any Mage. Focus is ignored by many, which is a mistake. Critical hits will now and again will make you deal more damage and so save your precious Mana. Although Staves can be used for finishing off a weakened enemy, it's your Essence that you should use to deal damage. The talent Essence of Magic is extremely useful as you deal more damage with your Essence and it also tops up your Mana for free! The initial spell a Mage learns is Incinerate, a fireball that does serious damage. This makes it one of the most useful spells in the Mage's arsenal. Unfortunately there are times when an enemy does manage to survive the hail of Incinerate and Essence fire. It's then that the clever Mage would use Frostbite to root an enemy to the spot allowing for some precious seconds of respite to either retreat or decide on the next spell. When a Mage finds themselves facing a large group of enemies, they can use Blizzard to call a powerful storm of ice shards to rain down upon them. Something to note is a mage with high sorcery can also learn some healing abilities from the prophet tree to increase their survivability as they tend to be clothed in lighter armor.
A master of healing, Sorcery is the main attribute for the Prophet as it makes their healing capabilities more potent. This also means that the Mage's damage spells can be used, with almost as much effectiveness. Balancing their healing and damaging spells is the real challenge for the Prophet. Energy will keep the the healing spells flowing and their allies alive which will benefit from Focus. A critical heal is always appreciated. Melee and Ranged are generally ignored by most Prophets. The basic heal is Revitalize, this restores the health of the Prophet or targeted party member. Rejuvenate does heal over time allowing for friends to stand in the heat of battle when they otherwise couldn't. When a friend is overwhelmed by their enemies the Prophet can literally bring them back from the dead with an improved Resurrect. The Prophet is not just restricted to healing, they can also protect a single party member with Redemption that absorbs incoming damage. The damage absorption of Redemption can also be increased with the Prophet's Sanctuary talent making it even better. These healing and protection specializations make the Prophet an invaluable member to any dungeon group. In times of dire need the prophet can summon a Dark Prayer to heal all allies within a wide area instantly!