Trending Games | World of Warcraft | Black Desert Online | Elder Scrolls Online | Trove

    Facebook Twitter YouTube YouTube.Gaming
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:3,302,967 Users Online:0

Show Blog

Link to this blogs RSS feed

DarkSpace Development Blog

This Blog will be updated periodically with regards to the current development status of DarkSpace, and may occasionally just contain the mad, incoherent, views and ramblings of the Staff who work on DarkSpace. IE. is cheesecake or key-lime pie better?...

Author: Drafell

Contributor: BackSlash

DarkSpace Development Blog - Friday, 30 January 2009

Posted by Drafell Sunday February 22 2009 at 9:00AM
Login or Register to rate this blog post!

Written by Jack
Friday, 30 January 2009 20:59

So, as you might of noticed (or not) we just pushed beta to release, but the heading "synchronization fixes" in the dev log leaves a lot to be desired. But rest assured, we've gone over quite a bit of code and removed some old calls and functions that not only weren't needed anymore, but have been causing some very naughty things to happen in the game. There was also quite a major bug that was causing NULL data to be removed from the client (which shouldn't happen unless required, its not needed), this would cause objects in the game to change order in the client, and bork future updates to that item. This has been fixed.

Along with various synchronization fixes (yay!), we've also tweaked the ELF beam slightly. Unfortunate for K'Luth, but fortunate for the Humans, the ELF Beam has had its "Unloading Weapons" effect removed. This was never hugely intended, but was left in purely 'because'. Since the re-tweak, we've factored in ELF's energy drain potential, and it was causing double the energy loss, and the enemy ship to be disabled for long periods of time if the enemy pilot was skilled enough to abuse it. Rest assured, if ELF feels too weak, we'll tweak it until its sitting as close to being a fine weapon as possible.

Also, pilots who find themselves flying close to Energy Entities will now discover that their energy doesn't instantly drop out. This should ease some of the tension of battle when one of these pesky buggers appears.

That's all for now!

Original article posted on the DarkSpace Community Website writes:
Login or Register to post a comment

Special Offers