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Divina Global English

Divina is an upcoming free-to-play (F2P), 3D MMORPG set in a fantasy world filled with Gods, Demons, and a mixture of mythologies. The player embarks on an adventure with intense battle and destruction. Keep update on this Developers Blog!

Author: DivinaEng

Creature Tome - Don't fight the demons, become one!

Posted by DivinaEng Thursday April 19 2012 at 2:23AM
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Some games would argue that being the greatest fighter involves trapping creatures within hand-held containers, but Divina has a different approach. Instead of relying on an army of animals to be successful in battle, players can study the creatures around them, and eventually gain the ability to imitate both their skills and their physical form.
 
It’s all thanks to a little system known as the “Creature Tome.”
 
Players gain access to the mysterious tome (denoted by a magnifying glass icon) after completing a quest at level 11. From then on, whenever you defeat certain Demons (not all Demons are tome-worthy) within each territory, you’ll be considered “researching” them. Research enough Demons and you’ll gain access to their abilities and special rewards.
Take the Emerald Draco for example.

 

Before you fight an Emerald Draco, your Creature Tome will be blank. You may be able to see Emerald Dracos nearby, but until you’re fighting one face to face, you’re not able to fully research them.
 
After fighting your first Emerald Draco, your Creature Tome will gain a new entry and one of the question marks will be replaced with the Emerald Draco’s handsome mug.

 

The bar on the Demon’s picture shows your research progress. The percentage after the first kill will give you an idea of how many Demons you’ll need to kill before research is complete. In this case, it’s going to take about 70 Emerald Dracos to complete its entry. This number will vary depending on the type of monster (normal, boss, etc.). Thankfully, some of the sub boss and instance boss Demons only require a few kills to complete their research.
 
Yes, that’s right, you can turn into an instance boss and decimate those hard-to-kill monsters or strut through town like the BAMF you are. But let’s get back to our dragon…

 

Once you’ve completed researching a particular Demon, its Demon card and a message will appear, and the Creature Tome entry will change. 
 

 

You’ll see two new buttons in place of the progress bar. Clicking the magnifying glass will bring up a larger (and sometimes more detailed) view of the Demon’s artwork, while clicking on the silhouette will transform you into the Demon by using a skill called “Mimicry.”
 
Keep an eye on the Mimicry descriptions – transforming into some Demons will actually grant you their most powerful skills!
 
Filling each Creature Tome section may seem tedious, but it’s actually designed to work in conjunction with each of the quests you’ll receive in that particular area. So while you’re trying to exterminate x number of Emerald Dracos for the local Demon Hunter, the total amount killed still counts toward your Creature Tome research.
 
 
Each Creature Tome section offers three rewards – two for completing research on three Demons in a row (across, down, or diagonally) and one for completing all research within a given section. For example, in the Predators’ Den section, the first connection will net you Splendid M-Gem (increases chance of creating weapons with embeddable items), the second connection will grant you a chest with mystery items inside, and full completion will grant you a raw stone good for increasing the stats on a Divine Wheel core. The rewards offered will vary from location to location, but they’ll usually include one-of-a-kind or rare items.
 
Killing monsters to complete quests is certainly nothing new in games, but with Divina’s Creature Tome, your grinding is not only rewarded with the usual EXP and loot, but with new forms, abilities, and unique items as well.
 

The Machinist - Raining destruction or setting traps?

Posted by DivinaEng Thursday April 19 2012 at 12:35AM
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Like Sorcerers, Machinists excel at putting out strong damage at long range. But while Sorcerers rely on magic, Machinists rely on devices and scraps -- transforming metal and other found items into impressive weapons, ammo, and traps.  This makes them capable of raining down destruction upon their enemies or using crowd-controlling traps to keep them at bay.
 
Long Range Damage Specialist – Artillerist Specialty
Machinists that train in the Artillerist Specialty focus on skills dealing with explosives, sniper shots, and various other long range attacks. With training, they can effectively take down an enemy before it has a chance to get close. 

 

 

 

Abillity Review

Details 

Damage

********

Deals powerful continuous damage

Defense

****

Weaker defense than the Mechanic Specialty 

Solo

*******

Trains well solo, can swiftly kill monsters from afar

In a party

*******

Works well in a team, can also set enemy traps

Battle Time

*******

Lasts for a long time in battle by taking out the enemy from a distance 

Support

****

Weaker than the Mechanic Specialty, but can still support team members

 
Artillerist Specialty Machinist during PVP
The Artillerist Machinist  isn’t one to fight at the front lines during PVP. Instead, an ideal strategy is for the Machinist to learn “Sharpshooter” and “Piercing Boost” and become a lethally accurate sniper. Even when faced with enemies that are skilled at avoiding attacks, a Machinist’s ability to take out foes from long range makes certain that their foes won’t be able to get close. One word of caution about the Artillerist Specialist -- if they’re targeted by an enemy, they are more easily taken down than those of the Mechanic Specialty.  
 
Conclusion
The Artillerist Specialty Machinist is considered a more dynamic class, possessing a good combination of PVE and PVP abilities. Unfortunately, their damage dealing abilities aren’t as impressive as the Sorcerer class’, and their area of attack skills aren’t as targeted as the Mechanic Specialty, making them weaker in self-defense and when dealing with sudden attacks. However, they’re still very effective in instance combat, using strategies such as setting traps to deal widespread attacks, then following up with long distance attacks. They can consistently and continuously deal long range attacks during PVP to easily take down the opponent. 
 
 
Trap Expert – Mechanic Specialty
The Machinist class excels in long range attacks, but the Mechanic path plays a more deceptive role, by focusing more on tripping up the enemy with mines, traps, and gadgetry. They adapt to be able to get close to the enemy, and carefully position traps to ensnare their opponents. 
 
 
 

Abillity Review

Details 

Damage

*******

High damage dealt with various traps

Defense

*****

Average overall defense

Solo

*******

Fights well solo, can clear monsters quickly, has high survival 

In a party

*******

Integral to a party, assists by setting traps and clearing monsters

Battle Time

*******

Can last for a long time in battle as long as the traps are set well

Support

******

Weaker than the Mechanic Specialty, but can still support team members

 

 

Mechanic Specialty Machinist during PVP
The Mechanic path is very powerful and effective during PVE, but not as outstanding during PVP because it relies so heavily on traps and area attacks instead of skills that can deal damage directly to the enemy. Having to get close enough to the opponent to make sure the trap can deal direct damage means a higher risk of getting hit. However, when supporting a teammember by using traps, the Mechanic Specialty Machinist is highly effective.
 
Conclusion
Mechanic Specialty Machinists are best suited to PVE situations, whether it’s in the wild, in instances, fighting solo or in a party. After learning advanced skills, their traps and landmines can explode instantly and powerfully, with a variety of area attacks. Mechanic Specialty Machinists are most effective when facing foes of average strength during PVP.
 
 

 

 

The Assassin - Stealth or Ninjutsu Specialty?

Posted by DivinaEng Wednesday April 18 2012 at 1:17PM
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If there’s one thing Assassins do well, it’s dishing out pain in large doses and quickly honing in on the enemy’s vulnerability. These masterful damage dealers have many ways of eliminating foes, all of them efficient and effective, no matter the distance.
 
Fast Melee Masters – Stealth Specialty
 
The Assassin that trains in the Stealth Specialty has an edge over others when it comes to melee combat. Here, the Assassin shines with the capability to deliver swift, powerful damage – which, depending on how they’re trained, can be overwhelming. However, the Assassin does have a weakness – its area of attack skills are lacking compared to other classes', making it more difficult to kill groups of monsters. Assassins also possess low magic defense, putting them in a dangerous position when targeted by magic spells. 
 
 

Abillity Review

Details 

Damage

*********

Deals very strong damage 

Defense

****

Lower defensive skills are compensated by swift movement 

Solo

********

Skilled at fighting solo, after initial training 

In a party

***

No team skills or area of attack skills 

Battle Time

******

Can last a long time in battle -- excels at dodging and attacking 

Support

*

Can only improve own skills -- doesn’t have any support skills 

 
Stealth Specialty Assassin during PVP
The Stealth Specialty Assassin does very well in PVP. Their strong damage combined with the ability to turn invisible allows them to approach their target undetected. Combined with various skills that can cause the enemy to faint or slow down, the Assassin can continuously deal powerful damage and quickly take an opponent down. Remember, the Assassin has low defense power, so it’s better for them to avoid enemies with high defense or HP.
 
Conclusion
 
The Stealth Specialty Assassin is known for its powerful attacks, especially the ability to deal them continuously. However, it can be harder for Assassins to party, since they don’t have strong area of attack skills. Assassins have an innate ability to dodge, but cannot become the true powerhouses they can be without the proper training. Once they have been trained, the Assassins’ strength becomes one of their greatest assets.
 
 
Destructive Long Range Power – Ninjutsu Specialty
The Assassin that trains in the Ninjutsu Specialty will learn attacks that can cause enhanced magic damage. The Assassin class can produce naturally strong physical attack damage, and once magic skills are incorporated, they have the power to decimate opponents from long range, using a refinable resource called Prana.
 
 

Abillity Review

Details 

Damage

********

Good physical and magic damage

Defense

****

Lower defensive skills are compensated by swift movement

Solo

********

Almost as skilled at fighting solo as the Stealth Specialty 

In a party

***

No team skills or area of attack skills 

Battle Time

*******

Can last a long time in battle -- excels at dodging and attacking 

Support

*

Can use unique purifying and control skills to help teammates

 
Ninjutsu Specialty in PVP
The Ninjutsu Specialty Assassin is a tricky class to develop. Their overall damage isn’t as high as that of the Stealth Specialty, but their single attack is much higher than the Stealth Specialty. Combined with their ability to turn invisible, with a single long range attack, an Assassin can take out their opponent immediately. Even when the opponent has high physical or magical defense, the Ninjutsu Specialty can still easily deal damage in both, making them among the top performers in PVP.
 
Conclusion
In the beginning, the Ninjutsu Specialty is harder to train in than the Stealth Specialty. The Ninjutsu Specialty involves using only physical skills in combat, making it tough to survive during PVE. However, Ninjutsu is the only specialty that involves both physical and magical skills, making those who study it tremendously dangerous to face in PVP.
 

Divine Wheel - the power of Customization

Posted by DivinaEng Tuesday April 17 2012 at 3:08AM
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In the world of Divina, it’s not the clothes that make the man, it’s the Divine Wheel. You could keep the same set of armor for the entirety of the game and not hamper your stats at all, because the majority of your main stats come from each piece of the Divine Wheel.

This mysterious yet highly customizable device can be found in your character’s backpack. It looks somewhat akin to a compass rose, but instead of helping you to find your way, it focuses your character’s natural abilities and makes them stronger.

A Divine Wheel is made up of five pieces – one core at the center and four keys surrounding it. There are three classes of cores and keys.
 
Class A cores and keys heighten magical abilities. They can only be used by Clerics and Sorcerers and are easily recognizable by their emerald color. Class B cores and keys focus on increasing dexterity. These are red in color and are used by Machinists and Assassins. The gold class C cores and keys grant their bearer greater vitality. These are used by Knights.
 
All characters begin the game with a Divine Wheel set stashed away in their backpacks. Early on, you’ll receive a quest explaining the importance of the system – and a reminder to assemble your starter set – but you can easily equip the core and keys before then. Just right-click to open the package containing the set and double click each piece to set it in place.

 

Your first Divine Wheel will easily last you through the first ten levels. Once you reach your next destination, different sets will become more readily available and you’ll be able to customize your Divine Wheel to your liking.
 
There are two main ways to obtain new cores and keys. The easiest way is to visit your friendly neighborhood “Wheeler.”

 

There’s a Wheeler within every major city. Each offers basic core and key sets for a wide range of levels. You can buy a new core and keys, sell the old set, and return to your adventuring – all in less than a minute.
 
This may be all well and good for a player who’s content with the basics, but for those who strive for the best quality equipment possible, there’s hunting to be done…
 
The second, and probably most time-consuming way to obtain cores and keys, is to find them in the wild – from the mystery drops that must be appraised or by completing certain quests.
 
Luckily, there’s a master crafter in every city, each capable of clearing off the dust and random monster goo to figure out just what mystery items you’ve been lugging around in your backpack.
 

 

The keys found this way are often much better than the ones you can buy in town. In this example, the level 27 Echo key adds 64 to defense, +1 to CON and gives you the option of embedding an ore to further increase its stats. In comparison, the next available key – the level 31 Muse key – has the same stats for STR, CON, and PER as the Echo key, but lacks the embedding slot and has only 315 defense.
 
Appraised keys can come with extra embedding slots (sometimes with an ore already embedded), pre-enchanted by a few levels, or come from rare sets that grant extra skills (which we’ll get to in a second).
As for the matching cores, some monsters will drop “blueprints” that can be used to craft cores. These often require special core cards (which can be refined or obtained from monster drops) to create.
 
So, let’s say you’ve found an Echo Earth Key-C, but can’t find the rest of the keys or the core. Not a problem – you can equip any key or core at any time, so long as they’re of the same class. If you’re a knight, you can equip an Echo key with an Ardor core and mix and match, as long as they all end with “C”.
 
Sometimes, however, it’s better to have everything from the same set – especially when it’ll result in a “Complete Set Effect”.

In this case, the complete Jade set is equipped.

You’ll notice that now the channels between each of the keys and the core are filled in and three new passive skills have been added to the character’s list. In some instances, equipping three of the four keys and the core may grant one of the possible Complete Set Effects. The others will remain grayed out.

Divine Wheel sets that grant “Special Set Effects” are much, much more rare. While obtaining them usually involves ridiculously difficult battles, their benefits are well worth the pain.
Will you be a casual Divine Wheel user, only buying new sets from the nearest Wheeler? Or will you go the hardcore route and strategically plan combinations for each level range? Let us know!

The Sorcerer Potent multi-target damage dealer or Potent Crowd Control?

Posted by DivinaEng Saturday April 14 2012 at 8:28PM
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Sorcerers are undisputed kings and queens of harmful magic. The Destructive path allows Sorcerers to harness the devastating forces of fire and ice, while the Mysterious path focuses on Earth and Lightning based attacks and supportive spells. A party with a Sorcerer is capable of challenging and overcoming the most dangerous quests.
 
Potent multi-target damage dealer - Destructive Magic
 
The main characteristic of a Sorcerer trained in Destructive Magic is their devastating spell damage. Whether they’re blasting a single target with concentrated elemental strikes or blanketing an area of effect with powerful multi-target spells, they are among the most capable damage dealers. Therefore, Sorcerers are highly powerful regardless if playing solo or in a party. Skills like 
 
 

Abillity Review

Details 

Damage

*********

Above average damage than other classes

Defense

***

Lower defense than other classes

Solo

********

Strong when solo even under attack

In a party

********

Highly effective in a party due to strong attack, crowd control, and healing powers

Battle Time

********

Can last for a long time with fast recovery, even when under attack

Support

*****

Unique skills can increase teammate’s INT

 
 
Destructive Sorcerer during PVP
The Destructive Magic Sorcerer’s first mission in battle is to take down the opponent immediately. With their potent long range attacks, the enemy is often killed before they even get a chance to attack. However, the Destructive Magic Sorcerer’s crowd control isn’t as effective as a Mysterious Magic Sorcerer, once the enemy finds this weak spot, their death is faster than any other classes. In PVP, the Destructive Magic Sorcerer’s performance can be very extreme.
 
Conclusion
In Divina, the Destructive Magic Sorcerer has above average gameplay abilities. Their single target attacks make their solo combat swift and devatsting; powerful multi-target spells makes fighting bosses and in dungeons highly effective. With potent attacks, above average crowd control, high PVP performance, the Sorcerer is a comprehensive professional class.
 
 
Potent Crowd Control – Mysterious Magic
 
Sorcerers trained in Mysterious Magic are most suitable in instances or PVP. Their attacks and combat speed are only about average, but after enhancing their own defense skills, Mysterious Magic Sorcerers can become the most perfect crowd control – Defending their own safety while attacking the enemy with potent attacks
 
 
 

Abillity Review

Details 

Damage

*******

Above average damage than other classes

Defense

*****

Good defense with strong crowd control

Solo

*******

Strong when solo with trained in damage and defense skills

In a party

*********

Professional crowd control stands out in a party

Battle Time

******

Above average battle timek

Support

*****

Unique control skills can support teammates

 
Mysterious Magic Sorcerer during PVP
The Mysterious Magic Sorcerer focuses on various crowd control spells, including melee or damage skills, therefore making them more skillful at controlling the enemy, than the Destructive Magic Sorcerer. Near or far, the Mysterious Magic Sorcerer can easily control the enemy and highly skilled at survival. Overall, during PVP they would first control the situation and then deal devastating attacks on the enemy.
 
Conclusion
In Divina, the Sorcerer trained in Mysterious Magic specialty has the strongest crowd control skills. The Mysterious path focuses on Earth and Lightning based attacks and supportive spell that controls the situation to ensure the enemy can’t get close. Even though their damage attacks aren’t as potent as the Destructive path, as a Sorcerer their damage is still quite high, making them highly outstanding when fighting in instances with strong bosses or during PVP.
 
 
 

The Cleric - Will you follow the light or the dark?

Posted by DivinaEng Thursday April 12 2012 at 2:23AM
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The Cleric is an integral part of any team, bolstering teammates with healing magic when they’re wounded or on the verge of defeat. These kind souls dedicate their lives to keeping their friends strong and healthy even in the face of devastating damage. Some Clerics, however, turn away from the light to study the ways of harmful magic… Which will you choose? 
 
Most Effective Healer – Light Magic Clerics
 
Clerics are primarily powerful healers, using the spells at their disposal to keep their companions alive in battle -- especially in dungeons. A cleric who trains in the Light Magic Specialty will gain talent in many forms of healing power, drawing on divine forces to heal and fortify others at speeds that cannot be surpassed. However, because of the Light Magic Cleric’s weak damage and defense, they are not suitable for battling  solo.
 
 
 

Abillity Review

Details 

Damage

***

Lower damage than other classes

Defense

***

Lower defense than other classes

Solo

***

Weaker when solo due to low damage attacks

In a party

**********

Most effective in a party

Battle Time

*********

Can last for a long time in battle due to consistent healing power

Support

*********

Best support role of all classes

 

Light Magic Specialty Cleric during PVP

During PVP, the Light Magic Cleric typically casts Damage over Time (DOT) spells to reduce the enemy’s HP, while avoiding attacks. Interchanging skills like “Sheltering Holy Light” and healing spells will cause the enemy to eventually die from loss of blood. Light Magic Clerics are particularly outstanding during a large party PVP battle -- their support can highly increase the strength of an entire party. That also makes them more likely to be the enemies’ first target.

 
Conclusion
 
Clerics that train in Light Magic have one of the most important roles in the party – the healer --  second only to the Guardian Knight. The potions in Divina can have a long cool down period, so a Light Magic Cleric’s high MP, high magic recovery and advanced healing powers are essential to maintaining the entire party’s safety. They are most suited to battle in a team. Alone, their weak attack and defense powers make soloing too difficult. Team members rely on them as support in dungeon or boss fights. That’s where they are most effective.
 
 
Damage and Heal with Curses – Dark Magic Cleric
 
Clerics that train in Dark Magic have a more potent arsenal of spells to damage and incapacitate foes with. Add to that a Cleric’s innate skill as a healer and the Dark Magic Cleric is the only class that can both attack and heal at the same time. In addition to the Dark Magic Specialty’s spells, Clerics who train in this area will also learn a variety of Curse skills, which can deal a high amount of damage, immediately inflicting the enemy with dizziness or slowing them down greatly. Not only can Dark Magic Clerics rapidly take down opponents, they can also attack multiple targets at once. Their only disadvantage is that they lack attacks that are very swift or deadly.
 
 

Abillity Review

Details 

Damage

******

Above average compared to other classes

Defense

***

Considered lower than other classes

Solo

******

Suitable for solo, because of their strong attack and healing powers

In a party

********

Not as outstanding as Light Magic Clerics but still essential in a party

Battle Time

********

Can last for a long time in battle due to consistent healing power

Support

********

Support not as strong as Light Magic Clerics but still good

 
Dark Magic Clerics during PVP
 
Dark Magic Clerics have a similar combat method to that of Light Magic Clerics, but the difference is that those with the Dark Magic Specialty can deal a higher level of damage and can take down enemies faster and more easily. In addition, their Curse skills can be used strategically to harm a large number of enemies at the same time, leaving them to die as a result of DOT (Damage over time).
 
Conclusion
 
Clerics that train in the Dark Magic Specialty are explosive healers. Aside from their innate healing powers, they can use buffs to last longer in battle, and then deal more damage through Specialty skills to be able to both damage and heal at the same time. A Dark Magic Cleric might not have a powerful, high damage strike, but their consistent damage over time attacks make them just as powerful as the other classes. 
 

 

The Knight - two ways to fight!

Posted by DivinaEng Tuesday April 10 2012 at 10:44PM
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Out of all the classes, the Knight exists with the sworn duty to protect and lead their companions, with faith, pride, and honor! With the highest HP, physical defense and a natural affinity for swords and axes, Knights are towers of strength. In Divina, you have two options —to fight as either a Guardian or as a Destroyer!  

Pillar of Tenacity – the Guardian

The Knight has the highest defense and HP of all classes, and the Guardian Specialty focuses on holding hate while keeping HP high. Along with your trusty blade, you’ll have a sturdy shield. The shield will not only enhance your defensive capabilities, making you a more effective tank, but it can also be swung for that last killing blow. As you can see, this allows you to be as offensive or defensive as you choose. 

 

 

Ability Review

Details

Damage

****

Considered lower than other classes

Defense

*********

Highest defense and HP compared to other classes

Solo

***

Weaker when soloing because of low damage

In a party

******

Essential in a party because it can generate large amounts of hate to draw attention away from the rest of the party

Battle Time

*******

Strong defense and HP allows player to battle until the end

Support

***

No special support skills other than tanking

Using a Guardian during PVP can be a very wise decision. Their strong defense and HP make them the first on the front lines and often the last to fall. The Warrior has its own Defensive Strategy that increases the buff from the Plan of Defense skill, forcing the enemy to retreat from your repeated explosive attacks. One thing the Guardian needs to watch out for is insufficient Spirit, which will cause extra vulnerabity to magic attacks.The Guardian during PVP

Conclusion

The Guardian is the only “tank” character in Divina, and the ability to generate large amounts of hate to draw foes’ attention away from the rest of the party makes it an essential member of any party. The unique defense and hate-generating skills are what make the Guardian irreplaceable as the inevitable force that can protect until the end. 

Resilient Force of Strength– the Destroyer

The Destroyer Specialty focuses on making attacks faster and capable of doing more damage. Add to that the advantage of a higher defense and HP and higher damage when using a two-handed weapon, and you can see just what makes the Destroyer a dangerous melee fighter. 

 

Ability Review

Details

Damage

********

Skills specific for two-handed weapons can deal massive damage

Defense

******

Higher defense and HP than other classes

Solo

******

Good, since damage and defense are equally strong

In a party

*****

Not outstanding in a party, since defense and damage are equally strong

Battle Time

***

Battles in short bursts

Support

**

The Destroyer does not have many support skills

The Destroyer during PVP

If you’re targeted by a Destroyer, prepare to be torn apart. Because they need to make sure their melee attacks will take out the enemy with one strike, the Destroyer will rapidly use skills like “Piercing Hit” and “Hamstring” to ensure the highest rate of damage in case of dealing with enemies that are good at dodging.

Conclusion

To be a Destroyer in Divina, you need to be highly strategic in the choice of skills. Since the speed of your damage is a lot higher than other classes, each swift melee attack will brutally wear down the enemy. However, since the Destroyer’s capacity to be hit is greater, the Destroyer is a “kill immediately or be killed immediately” class. 

Want to have double the skills, double the action in Divina?

Posted by DivinaEng Tuesday April 10 2012 at 1:17AM
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Have you ever started a game as one class, only to wish only you’d have chosen another?

Ever been PvPing and if you just had your other set of skills, you would’ve survived?

When all hell is breaking loose, if you could freely switch between classes and had extra skills, how could you not dominate!?

A quick fix for all of these problems is available in Divina, thanks to the “Quick Change” class system!

The Quick Change system allows you to quickly change between your characters’s Main Class and a Sub Class that you’ll choose at level 30. It just takes EP (Exchange Points) and clicking on one of the EP Hearts or pressing Hot Key Z. 

 

Your new Sub Class will start out at level 25, and come preset with new class-related clothing, a new Divine Core and keys, a new weapon, and class-related skills. The Sub Class has its own combat level, HP and MP, equipment slots and shortcut bars independent of the Main Class, so there’s no need to worry about having enough backpack space for both classes to be effective.

 

 

There are no restrictions when it comes to selecting your Sub Class. If you’re already a level 30 Sorcerer, you can still choose Sorcerer as your Sub Class. Why would you want to? Each class has two different “Specialties” they can choose from. Some players choose to have their Main Class specialize in one path (Sorcerers can choose from Destructive or Mysterious magic paths) and have the Sub Class level along the other path. This is just one of the many strategies you can choose from. You might want a Sub Class that will allow you to solo more easily, fill a void in your party, have a backup healer, become the master of all tanks, or use it as an opportunity to try a completely different class.

 

 

The decision of when to use your Quick Change abilities is a little more complicated. As you can see, you’ve only got three EP Hearts to work with. When you’re in town, there’s no need to worry about EP – you can Quick Change as many times as you’d like without using up any hearts – but when you’re out in the field or in an instance, you’ll need to use your Quick Change abilities wisely.

As you fight, you’ll slowly regain EP hearts by filling up the C-shaped meter to the right (every time you fill the meter completely, a heart will be restored). You’ll also find various items in-game or in the item mall that will allow this gauge to fill faster or even automatically restore hearts.

Some players choose to use Quick Change as a “panic button.” You’ll notice that the HP and MP for each class are completely independent. Depending on how you level your Sub Class, this can give you twice as much available HP, MP, and time to fight in general – which can be especially helpful when you’re PvPing or going up against a tough boss. Down to your last bit of HP? No problem, just Quick Change to your other class and keep going! (Of course, this also works best when your Sub and Main Classes are about the same level.)

Other players choose to keep their Sub Classes lower for lower level quests and events, or to team up with their lower level friends – especially those that they’re Allies with.

Put each of your Divina characters to good use and try different Sub Class and Quick Change strategies. Got one you’d like to share? Let us know!

 

 

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