As if nerfing arena gains, forcing pvpers to do both arenas and RBGs (as opposed to either or such as at launch and throughout 4.1), and not updating the supposed world pvp zones, Blizzard once sticks it to their pvp community. 1 week after turning the high-end pvp currency into low end currecny (and turning any low-end currency into gold), as well as shifting the previous high end gear into the low end category so it can be bought more easily, Blizzard then releases new armor in the low end category that makes even the recently downgraded high end armor even lower.
While we all knew that the purples we had were essentially going to be more like blues, we did not hear, or even guess, that our armor would be nerfed by 2 new tiers of armor. The lack of communication for even some of my relatively new-to-WoW guildies (that is, those who just started raiding at the end of Lich King) are confused and a bit hurt by this move. It's hard to explain it to them, even as a vet, since this is something Blizz has never done.
As others have said, it feels like Blizzard is mainly aiming at the casual of casuals who simply wanna grind, and the ladder match crews, when it comes to pvp. World pvpers and BG fans are still stuck in an awkward area where we don't have access to the moderately high end stuff without needing a decent amount of coordination. Remember, we essentially need a full raid (no 9 manning it) for RBGs, and have to defeat real people to win our "epics." Yes, we can pvp, but as previously noted, the change to the high-end PvP currency actually gives you less of the currency than you could previously achieve even after Blizz attempted to raise the limit on weekly acquisition.
I know myself and a few others were already kinda "meh" about 4.2, but this sort of thing is driving up the "MMO vactioners" in my guild.