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MMO WK

Behind this mysterious title I'm hiding some hard work that might be published someday ;) The purpose of this blog is to share thoughts with you who love/hate MMO.

Author: Deewe

Time for less time

Posted by Deewe Friday October 17 2008 at 8:26PM
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As a gamer I went from very hardcore to semi-casual gamer.
I guess we all do, more or less. Families, kids and work put a huge constraint on play time. We all age and so time becomes more precious.

Moving to new games, we experienced the loss of time invested in virtual characters.

But for the younger players, (no offense intended), we aren't looking anymore for achievements in game but for FUN. Something to take us away from the reality and melt with others.

I understand the constraints designers have to solve but I think, the more it goes the more players will be looking for games they can play casually and still aim for top end content in a matter of decent time play.

With the MMO industry looking forward the console masses, I bet casual play will be the standard. Not only the learning curve will have to be shorter but also the time sinks.

Though, there will always be unhappy zergs rushing through content.

I think mixing casual gameplay with hardcore lead to big challenges and issues.

Maybe it's time to separate games in two makets as it's done for PVP and PVE oriented MMO.

Don't you think the market is ready, population wise, to have casual MMO in wich you don't have to invest insane amounts of time to enjoy "end content"?

toddze writes:

"Maybe it's time to separate games in two makets as it's done for PVP and PVE oriented MMO."

This is what I have been preaching for a long time. MMO companies are trying to apeal to all the gaming crowd by trying to get PvP and PvE in their games with an even mix. By focusing on PvP and PvE both, they cant accel in any area so we get mmo's with "ok" PvP and "ok" PvE and neither crowd is happy with "ok". IMO games need to be either 85% PvP based and 15% PvE or vise versa.  

Fri Oct 17 2008 9:19PM Report
cattypat writes:

PvE & PvP can work together to make a better game. Sure balance will never be achieved in PvP, & PvErs will always want their own world away from conflict or competing with other players. The best MMOs are always those that give the player the choices & not do the easy choice by putting PvPers in deathmatch arenas & PvErs in instances. This takes the MMO out of the RPG!

Sat Oct 18 2008 7:07AM Report

MMORPG.com writes:
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