Dark age of Camelot was a game I was very fond of and loved for more reasons than just the incredible PvP(RvR) system. The lore of the Arthurian legends was what truely drew me to this game. The Landscapes are a mix of real places and places from the legend. Not only that but there was no definitive bad guy with the factions. This in my opinion is the perfect basis for a true next generation MMO. Why DaoC2 has not even begun to be made is beyond me.
Why DaoC2 Would work
So the question is would a DaoC2 work? To that I say yes if the right people were behind it. Everywhere you go you hear about the legendary RvR DaoC had. Anytime the topic of pvp is brought up DaoC immediately comes to the table as the frontrunner. So with that alone I would imagine many many PvP'rs from all games atleast giving it a shot. The MMO market seriously lacks a true PvP game right now.
What should be Kept
Daoc had many things that were great and some that weren't. So first I'll cover what should be kept and to those who never had a chance to play it a brief explaination.
Landscapes: If one thing was truely incredible with daoc it was the world. Exploring the lands in Daoc was unique to your faction. the other factions could not explore your lands so it really felt like your own. Even dungeons were seperate for each faction. To give an example in a game most are familiar with I will refer to WoW. In WoW lichking is the final boss and ICC is the dungeon for both Horde and alliance. In DaoC there were 3 sides hibernia, albion, midgard. Say for instance you played hibernia, your end game dungeon might be Black temple, where midgards would be ICC, and albion's would be Naxx. The loot would also be completely different but overall value of the items would be similar. This meant each realm had unique loot which also gave an even greater feel for the game instead of everyone looking the same.
Crafted armor: Crafted armor was very essential in DaoC. You would never go without atleast 3-4 pieces of crafted armor. You had the option of going with or without crafted armor but generally the best way to go was to have a mix of crafted and dungeon items. Also crafted items had many different looks but with the same value so you did not look the same as another of the same class in your realm.
RvR mechanics: Now this is a big one. Some agree and some don't but if you take away the basic mechanic of what daoc had you're taking away what made the game great. Crowd control classes were something daoc had and no other game has had to this point. In a massive open field game you need to be able to control massive amounts of people at a time so it doesn't feel completely hopeless when you run into outnumbering forces. Also speed classes have pretty much dissappeared from games and i think these classes were very essential to DaoC's success. To those of you who dont understand, DaoC had classes that could mesmerize up to 16 people in one cast, what this did was make people fall asleep for around 30 seconds which broke if ANYTHING were to touch them. this was great in that it could be used to escape large numbers or to get the upper hand vs an enemy group. You needed someone would was quick to react and beat out the enemy crowd control class. Also speed was something that allowed your whole group to go 2,3,4 and even 5 times normal speed, This speed broke when you entered combat but would return if you escaped combat for 10 seconds. This allowed for groups to escape other larger armies that not always had enough speed classes to go 5x normal speed.
What should be changed
Now for what should be changed
UI/Controls: The User interface and controls of the game are very outdated. Going back to the game feels very clunky and unfriendly. DaoC's controls and User interface needs to function more like WoW/Warhammer controls. It would make the overall feel of the game much better especially for the WoW community trying the game.
New User friendly: In DaoC to get into the game required a huge learning curve. This learning curve was Okay for the time of release of daoc but it would not fly now days. With that said it needs to be as easy as it is to start a WoW character.
Solo/Group play: So many games now days focus only on solo play. Daoc had little of it. It was very difficult to level on your own. This was both good and bad. Grouping built community but at the same time if you were unable to find a group it was often not worth the time to play. So there should be both options. You should be able to switch between both as well. Whether it be quest your way up solo or join a group and experience group exp bonus for dungeon crawling or killing waves of enemies.
Dynamic events: Guild Wars 2 will introduce dynamic events where events on the world will actually change cities and quests. This I feel would fit perfectly into a DaoC 2 game and should be standard for sandbox mmo's of the future.
With nearly a decade since DaoC's original release, we have since seen failure after failure of MMO's come and go. Most due to WoW and developers want of stealing a piece of what WoW has. This often ends being a WoW clone. This however never works simply because WoW is too robust and for many WoW was thier first mmo and anything that feels like it will not satisfy as much as it does. DaoC was before WoW and now that the MMO market has shot through the roof I see no reason a game Modernized but still the same mechanics of old would not convert people. Simple fact is nobody wants another WoW, we want something different that is fun and I personally have never played a more fun to play game than DaoC. However DaoC's age shows now and things need to be drastically changed which permits the production of a sequal or even a prequal. This is why i think the world needs a DaoC 2.