Trends are everywhere in the world. Fashion, Music, Gaming, etc etc. We either follow them, or stray away from them. I've really focused on the bad free to play games/concepts lately, to let off some steam about them. I'm sort of getting tired of writing about it, but I feel like if I don't, i'll go crazy inside about my dislike about them, or how it's implemented into the game. I never like to list publishers that do the whole free to play forever thing, but there are some big names out there. Perfect World, GPotatoe, and Gravity. They publish a lot of free to play games, that share the same shop "currency". My problem is, they do the same thing, over and over again. Either overprice items, or make the cash shop have gear, rather than cosmetics and etc. I remember back when Allods Online was first released. It was one of the bigger "wow clones". It was fun, a tad generic, but fun. I never really cared about the cash shop back then, but then I saw what they were selling, and how you could obtain those items in-game (Almost impossible). Since then, they have made some drastic changes to the cash shop, but a lot of players said "To late for us". It was late for me, when they made the changes, players like myself just moved on. I'm not sure how it is now, but from what I have heard, it's improved a lot, and the game still goes on with a solid player base.
With American publishers, publishing a game that was not developed by them, is really annoying to me. In the sense that I know they don't have the power to change this or that right away, but I think some of them don't actually care. The American client is like three patches behind, due to translations and other things. I get that, but I would love more communication from them about what can we expect. Most answers people get are "Thanks! We will spread the word to them". Do they really? Because it seems to me, that the next few client builds will sometimes not address those issues. A lot of bugs that plague the game, don't get fixed for a long time, and remain until some players get to fed up with it.
My example of that would be Neverwinter Online. The game with SO much potential, a blockbuster hit, that was turned into a hate talk game. Because of the bugs, and imbalances, and the cash shop. I really adored that game, played it every day until my eyes gave in to the screen and wanted to sleep. As more people talked about it, the more I listened and paid attention, and really got annoyed with it all. Bots in PvP, afk people in dungeons, multiple bugs, and a horrible cash shop. Don't get me wrong I love the game, but after what happened, I really couldn't go back to that game. The new module I heard is scheduled for a later date, that brings a lot of changes, maybe i'll glance back at it, but not until more information is released about it.
Everybody has the right to be mad at something, I just wish mine were only a few problems, not a whole lot of problems. I'm not going to like everything in the game, I will dislike some aspects, but I don't want to be able to count on all my fingers the issues I have with the game. I don't need a perfect game, I play the games I like, and that settles it, but sometimes don't we all wish there was something better, or the game we play was a little better at this or that? I used to cycle through games like crazy, jumping from the next game within a few days. Because the first impressions never seemed to linger with me. I was enjoying the first couple of days, that sort of left a big impression on me. I now stick to a couple of games. Playing them all regularly and enjoying them a little at a time.
I've learned not to rush into games, play them until I pass out, it really ruins the next time I play it, I don't know why, it's just me maybe, but I can't really play a game for a long period of time, or i'll get sick of it. With that being said, I used to follow my own trend of cycling through games like a mad man. I told myself to STICK to a few games, and that will be it. I will try my best, and I've ended up enjoying the games I play a lot more now. Even though I have had a lot of free to play nightmares, I still enjoy the games I play, and that is what is important. I hope publishers will learn from better free to play models, and learn that those work better than their own. Who knows right? One can only hope! Cheers mates!