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Dreamer's log

Hey guess what? This is a gamers blog, I know shocking! I also take part in vlogging which is like blogging but with a webcam. :)

Author: Cynthe

Eq2 gets a facelift

Posted by Cynthe Thursday August 13 2009 at 12:21PM
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One thing we can say about Everquest 2 is that it has known many changes and updates over the years and continually tries to stay on top of what gamers want. There's many out there eager to sell you on the evils of SOE and sometimes I'm one of them, but one thing that does very much strike me and has done so for years is the attention given to player feedback in their community forum.

Sure sometimes in game surveys that are given are really just courtesy and it doesn't matter what the populace votes when they already have firm plans of doing something. Which may or may not suck to you according to your point of view. But one thing we should always try to remember is that it doesn't matter how passionate you are about the game, it's not YOUR game it's SOE's (or insert company) and ultimately they have the first and last word. However if you pay close attention to the updates over the years there's a substantial amount of them that come directly from suggestion threads on the forums. I can't really think of another MMO that has done this at this level so far, maybe FFXI but Square Enix is just toooooooo darned slow to compete with SOE on that level.

A major gripe with a lot of people have always been the graphics. Someone or a group while developing the game misjudged which direction computer power would evolve and so the game just could not scale well with newer computers and no matter how strong your machine is EQ2 just ran about the same. With multi core support over updates in the last year has really helped in that department, but there are not stopping there! Incoming are new 3.0 shaders which will replace the 1.0 ones. Dramatically transforming shadows, contrast, lighting, reflections and so on. The really good news is that these shaders are small and lightweight and most of them are stored on the GPU instead of the CPU which means the game will not only look tons better it will run better as well. How exciting is that? Personally I feel like I'm an extreme sugar high. :D

Other things mentioned that are a priority for beautification are hair models for characters should we start prayers for the affectionately named play dough styles right now? Perhaps grass will have more toggles to control height so your halfling or fae doesn't keep getting lost and running into trees. But most importantly and totally trumps these things are SLI/Crossfire support, HDR support and general optimization.

See this on  there's pics!!

How To Glide in Aion

Posted by Cynthe Tuesday August 4 2009 at 8:35PM
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Once in a while when I look on gaming news sites I find comments where people who've played the currently on going Aion English beta complain on how you are not allowed to fly in most PvE (player vs. environment) areas for a game that keeps championing the ability to fly and aerial combat.

And I understand this somewhat it would be nice if it was a bit more like Perfect World where you can fly everywhere, especially since aerial combat in Aion is far more balanced... BUT!! There is still reason to be excited about your shiny wings, instead of flying everywhere you can glide!! At first this feature may seem lame and lackluster and a poor replacement for the real flying but once you get a hang of the controls it's actually pretty darned fun.

Here's the lowdown on gliding in Aion is you've yet to experience this fully yourself along with the assigned buttons you need to be using:

SPACE bar: This will start the gliding action or END it, yes it is the same button as jump. I like to press spacebar and jump and press again to start gliding. Best results are attained from a hill or low cliff.

R : Vertical ascent, pressing this will allow to catch a drift in the game's thermodynamics and glide upwards. I like to press this as soon as I can after I press space to glide and catch as much 'air' as possible.

F : Vertical descent, obviously allows you to go down. I use this when I want to land and/or when my flight timer runs out and just before pressing on spacebar to cancel glide.

W & S : Normally forward and backward while walking this controls your speed, the higher you are the longer you will glide and the faster using W. S will allow you to bounce up and catch some air. (Thanks Ephimero!)

Well okay that's about it, this should get you started to learn how to glide. It is not an automatic skill like flying which is rather straightforward and not all that different from walking, except you can go in more directions, but something you will have to practice to get really proficient at. What I really like about Aion's thermodynamics is that you really do feel like you are catching a pocket of air and it's not always predictable if you get a good one or one at all.
Best way to start practicing is to pick a nice little cliff side or hill and launch yourself from it, do try to move around as you are gliding, going left to right often as to catch these pockets of air.

Enjoy and have fun gliding around and spending less time running!! ^.^

See this on dream-bytes.com