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Roleplaying Right

I am an avid player of the MUD, Achaea. If you are looking for a roleplay environment, with politics, combat, sailing, and more included, please consider joining Achaea. Seek me out if you have any questions or want help getting started! - Corbeaux

Author: Corbeau-x

Achaean Series: Taking up a trade and becoming an artisan

Posted by Corbeau-x Saturday September 15 2012 at 8:36PM
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Becoming an Artisan (a craftsperson) is a goal many people make when playing Achaea or other MUDs. It has become standard in roleplaying games to allow a player to craft something using different reagents and items. In Achaea, there are different types of crafting available. Some trades, such as tailoring, require a license. Others, like forging, merely require you to be a certain class. Want to craft, wear, and sell items? We'll talk about your options right here!

First, what types of trades are available? There are many to consider! If you want to make all manner of clothing, including shoes and hats, you can become a tailor. If you'd rather make your own rings, necklaces, earrings, or piercings, you can become a jeweller. If you enjoy creating culinary delights, you can take up cooking as a master chef. Have a bit of a gambling side in you? Become a bookie and allow people to make bets on one of the many arena games that occur. You can become a shopkeeper and allow people to buy the goods that you sell. If you'd rather forge weapons and armor like a blacksmith, there are three knight classes that allow you to be able to forge. Taking up a trade is easy, and there is no limit to how many trades you can take up. Take up all of them and sell your wares in a shop!

Second, how hard is it to become an artisan? Not hard at all. Some trades require an official license in game to be paid before the trade can be practiced. The town of Delos offers such licenses to adventures that wish to buy them, and offer the schematics, recipes, and patterns necessary to start the trade. Other trades require you to be a particular class. Forging, for instance, is a skill in one of the three knight classes in Achaea (Infernal, Paladin, and Runewarden). As you progress in skill, your ability to forge greater weapons and armor increases.

Third, what is special about becoming an artisan? There are many advantages of seeking a trade. For instance, as a tailor, you never need to shop around for clothes that you like. Jewellers can perform body piercings and repair jewellery given to them. Other advantages, such as engraving or embroidering, are also available. Artisans can extend the life of their items, sell them to players, and store them in shops. Artisans can take up a trade merely to be self-sufficient, hawk their wares, or to simply express their creative side.

If you're interested in becoming a blacksmith, tailor, jeweller, master chef, shopkeeper, bookie, and more, create a character in Achaea from Iron Realms and come join us!

Chaos_Amunet writes:

The bookie license was probably the biggest waste of gold I've ever dropped in Achaea - and this is coming from someone who regularly drops twice as much on jewellery designs. More numerically-inclined players have made a killing off of their bookie licenses, but if you don't speak math, I wouldn't recommend it.

Custom jewellery orders have been my most profitable venture - there is always someone looking to have an engagement ring made for their text-lover, and they are almost always willing to pay you whatever you ask. If you can come up with the cost of the license and the lessons for the mini-skill, this is definitely the way to go. 

Tue Sep 18 2012 5:29AM Report

MMORPG.com writes:
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