Ah, so you want to be a Captain someday, eh? Does the prospect of riches, rum, and ruby-lipped lasses entice you? I suppose, then, that you won't mind the shark-infested waters, the marauding pirates, or the powerful navies of the city-states, hm? Perhaps you should also consider the dangerous sea-serpents and beasts that devour whole ships, or the tritons that serve the God of the Sea and make bloody war within the waters. If you can mind your boots and fasten the rigging, you just might stand a chance. Welcome to the watery adventures of seafaring in Achaea!
In this brief synopsis, we'll take a look at the broad realm of ships and all that entails them! Achaea allows you the opportunity to become a captain, or even an admiral, should you desire the opportunity. Whether your true goal is to become a merchant that trades from port to port, or a pirate that plunders the isles and ships that he encounters, there are many opportunities for roleplaying, combat, hunting, and exploration to be had.
First, let's look at the ships! In Achaea, you can commission and own a Windcutter, Seastrider, or War Galley. Each of these fine vessels allow you to stock weapons and armaments aboard, fashion a crew, create rooms from within your cabin, and sail to your hearts content. The Windcutter is the smallest of these vessels. Nimble, but less effective in combat, these sturdy vessels provide a cost-effective means for the young explorer or merchant. Perhaps you'd simply like to fish, deep sea dive, or salvage sunken ships? The Windcutter is perfect for such things.
The Seastrider is the middle-of-the-road vessel. Faster and larger than the Windcutter, is can afford a larger crew, more rooms, and more weaponry. It has long been a favorite for city-state navies and pirates alike. It can also be just as effective as the Windcutter for the simple options of diving or fishing. The War Galley is the largest, albeit slowest, vessel, it nonetheless can top the crusing speeds of the other vessels and allows a huge number of weapons and armaments, making it a powerhouse in ship combat.
Second, let's look at ship equipment! A cartographer's desk can be supplied in order to store the nautical maps of the various seas and islands that encompass the world. Figureheads can be mounted to the bow of the hull in order to provide various seaspells. Leadlines, sextants, and spyglasses can also be purchased to provide better navigation and assistance while sailing. Also, let's not forget about the crew, bait tanks for holding fish, salvage equipment to retrieve sunken ships, and many more items that can be obtained!
Third, any Captain that intends to fight should look at the available weapons. The Arcanian arm is the smallest of the weapons, capable of shooting discs and flairs. Ballistas can also be equipped to shoot stronger discs, and onagers (catapult-like weapons) can be mounted to fire chainshot, starshot, and flares. Captains, after they have learned enough, can forceboard ships, allowing them to kill the opposing sailors.
Many ports exist, and all require the shipping services of prospective merchants. Meanwhile, when you're not deep sea fishing, diving, salvaging ships, or shipping goods, there are islands to be explored, seabeasts to be killed, pirates to be warded off, and navies to flee or fight. We've only touched the surface of seafaring and the skills that accompany it. Interested in knowing more? Come create a character in Achaea from Iron Realms and join us! There are many adventurers waiting to teach an able-bodied sailor or Captain.