Most people that play online games with any amount of frequency know of the term, "clan". It is usually synonymous with that of "guild", or "corporation" (for you EVE players), or even "squads or teams" in certain competitive gaming leagues. In those games, such a term signifies that a group of players have joined together for mutual cooperation, aid, and advancement. In Achaea, however, and in many MUDS, clans are different from those familiar connotations.
In Achaea, players organizations are all ready accomplished using established houses and cities in the various factions that comprise the world of Sapience. Therefore, there isn't a need for guilds or clans in the traditional sense. You'll find many websites of World of Warcraft guilds or EVE corporations, but you won't find that in Achaea. Players find camaraderie by joining the in-game organizations all ready present and communicate in game using a variety of methods.
However, due to the fact that Achaea is an MMORPG, it does allow players to create their own organizations outside the traditional organizations. It takes a good deal of work and dedication, especially if the clan is in conflict with an all ready established faction, house, or city. But if you want to create a group of performers, or perhaps a chess or reversi club, you can create a clan to do so! Some have created various cults in game, using the clan system, while others have created families or Houses that mimic the traditional, structured Houses within the game using the clan system.
In a role playing game, your only limit is defined by the game storyline constructs and your imagination. Achaea is no exception! There are many clans that have successfully ascended to the position of "high clan", a term signifying a clan that has a very high role playing atmosphere and one that is beneficial to the game itself. For instance, the Pirates of Meropis is a clan that was formed to unite the pirates in their goal to plunder the oceans and ships of Sapience. Another clan, the Dwarves of Kongol Drak. exists to unite the various Dwarven clans together.
Some clans exist to benefit the various factions, cities, and houses too. For instance, each ministry in the city has a clan in order to facilitate the work that needs to be done. House councils usually have clans formed for their secret meetings. The armies and guards of each city have their own clan in order to assemble defensive and offensive maneuvers against their enemies.
And for those that enjoy talking to others in a less restrictive fashion, clans can be created for OOC (out of character) reasons. Though I am not personally a fan of such clans, many partake and enjoy being able to talk to other Achaeans without breaking the role playing standards of the game. They function as simple chat rooms, though there are various (and humorous) ways to customize them as well.
As you can see, clans differ from the more common use in other games. At the same time, though, they can function as important and arguably closer organizations than guilds or clans found in other games. They possess the ability to invoke real change within the game, unify individuals, help in different projects, and provide a medium for anything you wish to create. If creating a clan sounds interesting to you, and you'd like to do so yourself, create a character in Achaea from Iron Realms and come join us!