We’ve heard Bioware talk about their story system for quite awhile. To be frank, that has been most talked about subject relating TOR. As we know there are a lot of mmos out there, the market is saturated from Fantasy to sci-fi, and 2D and 3D. One alone would be swamped from taking a visit to the game list. Anyways I have taken us off topic so let’s get back on topic. Do you guys think it is wise for them to talk about probably the most important feature in TOR, and what sets it apart from all the other WoW clones? I think it’s better to talk more about some other features for a bit and keep the juicy details on the story system for a later time.
Let me know what you think.

Yes. It's incredibly wise to talk about the biggest thing that sets your product apart from the herd and makes it better than the competition.
Sat Jun 13 2009 8:16AM Reportwhat wootin said
Sat Jun 13 2009 9:42AM Reportthe problem with stories: theyll run out
no matter how many millions of lines of conversation and script they put in, the hardcore gamers will burn through their content like ants on a feeding frenzy and will later form up a mob demanding end game content that runs forever.......
Sat Jun 13 2009 10:09AM ReportTrue, very true. But we know WoW will still this idea for their next mmo. And yes, stories do run out. But you gotta think with expansion packs it might be enough to keep the story going. Great points guys!
Sat Jun 13 2009 1:03PM Report@craynlon:
They thought of that. Every character type's experience is different. Completely different. No character type ever repeats another character type's content.
So once you've "played through" as a Jedi, you can go play through again as a smuggler or trooper or Sith, etc., and you will experience the game for the first time - again - with every new char :D
Mon Jun 15 2009 6:03PM ReportMMORPG.com writes:
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