I promised you a post a few days ago, but, as often happens, life managed to get in the way, and I spent most of the weekend nursing a hangover that kept me from logging into Achaea with my typical enthusiasm. One of the most integral parts of playing a MUD is roleplaying, and it can be difficult to quell your natural tendencies and react as your character would if you happen to be in a foul mood. I'd written a particularly long post about that this morning, hoping to illustrate how my previous inability to separate my reactions from my character's initially hindered my character's development. Unfortunately, my computer decided to be uncooperative, and the post was deleted before I could publish it. I'll be certain to get around to re-writing it tomorrow.
A few exciting things have been happening lately in Achaea, most notably the discovery of a large portion of the continent of Meropis. This new section is so large that a friend of mine estimated that it increased the size of Achaea's explorable area by five percent. I'm not certain regarding the veracity of that statement, but given how dramatically my explorer ranking tanked after the area was introdced, I'm inclined to believe it! The lore surrounding the area is shedding a lot of light on the lost city of Seleucar, which has in-character history nerds (such as myself) salivating in anticipation. I haven't gotten a chance to check it out yet, but a group of my fellow Occultists plan to make an expedition out of it tomorrow night. I'm definitely looking forward to it.
This release, which has reportedly been in the works for ages, is typical of the high-calibre world events that players of Iron Realms MUDs have come to expect. The dedication of the producers and volunteer staff who work on these games never ceases to amaze me. If you're in the market for a new MUD, I'd definitely suggest giving Iron Realms a try. You won't regret it.