Trending Games | World of Warcraft | Guild Wars 2 | Star Wars: The Old Republic | EverQuest

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,900,907 Users Online:0
Games:754  Posts:6,270,889

Show Blog

Link to this blogs RSS feed

Thoughts on the MMO community

MMORPG is a growing site along with the MMO community both have come along way. Hopefuly our posts on here won't be in vein for the few whom want to reach out too the developers and players.

Author: Camthylion

Darkfall offering the best MMO tatics...

Posted by Camthylion Thursday October 30 2008 at 2:47PM
Login or Register to rate this blog post!

Darkfall Tactical Overview

Today's massively multiplayer online games do contain tactical elements, but many of them have little to no real-world references, and others are based on the exploitation of the game's design and technology - zerging, stacking, excessive jumping / strafing, lag tactics, zone and portal camping, etc. "If it's in the game, it's in the game", so you're forced to compromise and get used to using such actions and to having them used against you.

You can use elevation, choke points, reverse slopes, tree lines, rivers, plateaus, etc. to your tactical advantage whether you're picking your battleground or setting up an ambush.
Darkfall was created with player and clan warfare in mind. In designing the combat gameplay, the simulation of military tactical aspects of combat required technical and design innovations to be implemented. In this article we'll look at some of the basics.

Aimed attacks
There's no target selection in Darkfall; all attacks are aimed. Leading the target in ranged attacks, firing flights of arrows toward an advancing formation, aiming your area of effect attacks for maximum efficiency or for a directional blast effect, give you more control on our attacks. Putting your targeting reticle on a player also provides identification.

Collision detection
How can you make a stand when your enemies can just run through you?

Characters in Darkfall collide with, rather than passing through each other. Collision detection makes formations possible and necessary in group combat. You can block entrances and exits, use chokepoints, and protect your healers and ranged fighters effectively. You can actually surround your enemies, perform battle maneuvers, deploy your forces based on your enemy numbers and formation, etc.

Pushing
You can push players who are blocking you out of the way. You can crash into a formation with your mounts, which can also push. You can use pushing to help your friends reach otherwise unreachable places.

Manual defensive blocking
You can choose to block attacks manually. This has many tactical ramifications in both single-player and group combat. Formations can advance while blocking. This defensive tactic covers frontal attacks; attacks from behind in Darkfall do extra damage.

 

http://rpgvault.ign.com/articles/736/736911p1.html  Click here to read the rest of what it's PvP tatical system offers! so much great content for us pvpers!

I think Darkfall online is going to be the best MMO for those whom likes open end pvp/city building system.

pls developers no more FORCED QUESTING! for levels.

Posted by Camthylion Monday October 27 2008 at 1:41PM
Login or Register to rate this blog post!

FIrst off I don't have a problem with quests but when i'm forced into questing for levels in MMOs it becomes tiresome especially when you have been strongly involved with MMO games & community for almost 10 years now.  I would rather have the choice too grind for exp or quest which ever I decide.  After maxing out characters on numerous MMO questing becomes a 2nd job and very boring, it has brought me too the point, I can't play MMO untill questing/leveling system is revamped to where I'am not forced into questing just for levels.

I would rather have it this way - Questing is a option too gain exp & get a rare/uncommon item.  Grinding is a way to gain basicly the same exp as Questing & have the option to pick up uncommon items.  I see alot of newer MMO that plan too release are still enforcing questing to level.  Sorry too those whom are enforcing questing for level because I won't be buying your MMO, it's time for a change the community deserves it!  I don't hate questing im just tire of being forced into them for decent exp... I understand having a couple side quests here and there, and have one main story quest but not too be forced into them by means they are the only way too gain good exp gains.

Thoughts?

Special Offers