This blog originated at www.gaxonline.com
How many times can a game get pushed back before we are forced to give up on that game? If you can't make a deadline then don't lead on people by saying that you can. Everytime any mmo gets pushed back it makes me question the legitimacy of that mmo. It seems like the past year and the coming year are going to be filled with a sea of mmo failures. Whether it be the complete failure of the highly anticipated Vanguard or the slow and painful delays of Age of Conan, mmo's have consistently failed and are apparently planning on continueing to fail in the future.
Let's face it something is seriously wrong with Age of Conan. With the way companies release games way before they actually should be released so that they can have paying beta customers, there is no reason for the constant delays that we are forced to deal with in age of conan. This leads me to believe that AoC is having serious problems that aren't going to be fixed anytime soon. We can only hope that games like AoC and WAR have solid enough teams behind them that whatever problems they are having in development can be fixed and will eventually come to a point where a well polished beta can finally be released to the public.
Companies like P2 only help add to the massive pile of failed and failuring mmo's. Do companies without a solid mmo background and a solid well established ipo even stand a chance anymore? I have a hard time believing we will ever see another everquest. Without the hook into the mmo market it seems like it is impossible to succeed. Companies like Sigil only help reinforce how hard it is to make an mmo to compete in todays market without having a solid background. Sigil failed on all levels and made one of the most anticipated games of the year a complete debacle. While it is sad to see companies like Sigil and P2 fail, I can't really say that I expected anymore. Especially with the alleged story that came out recently regarding Vanguard, a completely unexperienced team cannot make a successful video game and absolutely would never complete a solid mmo. I was glad to see that P2 lost the Star trek license, maybe one day in the future a real company will have the oppurtunity to play with that IPO.
Even games like Hellgate: London and Tabula Rasa fail to advance or even spice up the mmo market. While both may end up seeing moderate success thats all they will ever achieve. Without having a major well known IPO behind the games it's nearly impossible to generate enough hype for the game. I find it amusing that the one game that doens't need massive advertising to help build it's client base is the only game I ever see on TV or in the general news, and that game is World of Warcraft. WoW isn't a mindblowing experience by any stretch of the imagination but yet somehow in manages to dominate the market by being easy to play, advertising and avoiding major technical issues. Being based around a major IPO greatly helps in WoW's success as well as being backed by a well known and very solid company in Blizzard. I find it hard to believe that out of all the mmo's that get released not even one of them has semi-successfully tried to clone WoW in order to pick up scraps of their success. It's fustrating but thats the way the mmo market goes.
I'm sure the GAXonline community is getting sick of repetative blogs about the future of mmo's and why we hate the mmo's out right now but, it is a problem and I don't see any games or companies coming in to save the mmo market anytime soon. Vapor titles like Star Trek Online, Gods and Heroes, Vanguard, Age of Conan and Warhammer only add to the neverending line of failures the consumer has to constantly put up with. It almost puts you into a position where you have no choice but to play WoW. The game with the least screw ups shouldn't be what the consumer is left with and forced to play.


Huh?
Vaporware is software that is advertised but never released. Huxley is a good example of Vaporware. Games that have playable demos or are in Beta (War, Conan) are not vaporware. Games that have been published (Vanguard) are not vaporware. Don't use words when you don't know what they mean.
In the same breath that you complain about Vanguard being release full of bugs, you complain that Conan's release date is getting pushed back. You realize that the only reason WoW never had a release date pushed back is that it only made one after it essentially finished Beta?
IPO is an abbreviation for 'Initial Public Offering'. The term you're looking for here is 'IP' which is short for 'Intellectual Property'. If you think the value of the Warcraft IP prior to WoW's success is anything close to Star Trek, Dungeons and Dragons or Lord of the Rings, you're delirious. Even today, I would take any three of those in heartbeat over Warcraft.
Wed Jan 23 2008 4:13AM ReportWhat a childish rant.
I agree with rim's comment above. You complain about game failures from bugs, and then complain that they delay to fix the bugs? Make up your mind.
You obviously have no understanding of business in general, or of this industry. Making an MMORPG is one of the most complex tasks that a company can complete. It's also a lucrative one, if it succeeds, so many companies are kicking off attempts. This has been going on for a decade now, with at least as many games failing before launch as reach that point.
This is not new. This is not shocking.
You talk about games like Tabula Rasa failing, and show you clearly have no idea what you're talking about. A game with 100k players is NOT a failure. A game with 100k players (no, I don't know the exact numbers for TR) is grossing $18 million a year, and has profits of $6 million or more. That's huge - those numbers are precisely why new companies are constantly pushing out game attempts. But people like yourself look at the industry fluke, and figure anyone who can't beat it fails.
Business is not a "#1 or bust" scenario. If your company profits, you win. If your company earns $6 million a year, you win a lot. Now, if your company makes $600 million a year, you win a lot more. ;) But I certainly wouldn't sneer at the $6 million, either. ;)
Wed Jan 23 2008 5:10AM ReportThree things:
1) QQ moar
2) Get a job hippie
3) "I'm rich beotch!"
Wed Jan 23 2008 5:38AM ReportThe reason real for WoW's success is not the IP but the fact Blizzard took parts from all previous MMORPGs and of their own games, mixed them all together, then DUMBED it down so it would appeal to the masses.
Wed Jan 23 2008 7:06AM ReportGrimfall put it best. Blogs are for ranting, but if you want to write a public blog at least know wtf you are talking about. You have no idea what Vaporware is and yes, its IP not IPO for what you where talking about.
Alienshirt is right as well. The funny thing is I personally think that now more than ever a company could take a popular MMO and make it for intelligent people and do verry well. I find it almost suprising how many people now are calling for a somewhat tough game. Alot are calling for the end of the games that 10yr olds can play just as well as a seasoned vet.
Wed Jan 23 2008 7:24AM ReportExcuse me, but I think you really don't know alot about mmorpg's as a genre. Please get your facts straight and don't talk out of your ass.
To give a few examples of where you are clearly wrong :
Release dates getting pushed back is a bad thing : Look at WoW, this is the absolute champion of pushed back release dates, it was in development for at least 5 years and was regularly pushed back . This resulted in the most polished and easy to get into mmorpg to date.
No other mmorpg cloned WoW with success : Check out LOTRO, polished with a good subscriber base, that takes alot of things from previous mmorpg's with success.
I hope we don't see a new Everquest any time soon, but we get new Everquests all the time ( every WoW clone is essentially also an EQ clone ).
And why the hell do you think WAR will be a screwup? This game will be pretty good.
Also, if you want a deep and well polished mmorpg, try out EVE-Online.
Wed Jan 23 2008 9:10AM ReportWhine whine.
Wed Jan 23 2008 10:14AM ReportWhat a fool.
Wed Jan 23 2008 10:19AM ReportWell, Caab, you've posted a blog, people have responded to it. Now what do you have to say in response to the criticism you have received?
I tend to agree with just about everything said here. A game like WAR or AoC is going to have delays. It's the most common thing in software development; be they games or productivity software.
If you want to call a game Vaporware, consider a title like Duke Nukem Forever before saying that a game such as WAR or AoC is vaporware or a failure. How could a game that has over 500,000 beta applications be considered a failure before it is even released?
Point is, Caab, you have stated your opinion. Now respond to what your respondents have to say to you. Make us understand that you are not as childish or ignorant as your initial post makes you sound.
Before someone accuses me of flaming or name calling, here is the definition of the word I used to show that it was not used in a derogatory fashion:
ignorant - –adjective
You are wrong therefore i am right , thank you.
Wed Jan 23 2008 1:18PM ReportIs AoC vaporware??
/sarcasm
Wed Jan 23 2008 2:37PM ReportNot much more I can add that hasn't been said, Caab obviously has NO CLUE about the MMO industry, and has NO CLUE of what the term 'vapourware' means.
Here's a hint, it has nothing to do with a game being released and then failing.
Wed Jan 23 2008 5:43PM ReportHmm, Not sure its Caab's blog as it's clearly taken from another site if you all read the top line. If he wrote that up on another site and linked to this one...fine flame him. However if its just a link from someone elses blog...you people sound like idiots flaming him.
AOC = Vaporware = no
Game needs alot of work though
Wed Jan 23 2008 6:15PM Reportnotices he doesn't make a reply
Wed Jan 23 2008 8:30PM ReportActually, you guys are the ones who have no clue about the vaporwave term, vaporwave is whenever you're promising something you can't/won't do, it's way more wide than "just not releasing".
The article creator used it right, wether you agree with the whole article or not.
Wed Jan 23 2008 9:10PM ReportBelieve it or not one of the reasons of WoW's success is commercials. I seriously do NOT understand why MMO's don't have commercials like WoW. If my mom's family owned store can afford one than a lot of MMO's can. This is the reason you see so many kids and people with inexperience in MMO's. They see the commercial and go on. I wouldn't be surprised if we saw a WoW NASCAR car, lol.
Wed Jan 23 2008 9:22PM ReportProducts announced far in advance of any realistic release, which tend to never reach a finalized development stage.
Having said that, I would tend to agree with pretty much everyone else. Especially the contradicting of himself from the get go...
"Let's face it something is seriously wrong with Age of Conan. With the way companies release games way before they actually should be released so that they can have paying beta customers, there is no reason for the constant delays that we are forced to deal with in age of conan."
...Yea.....So he wants a game that isnt rushed out full of bugs, but he also don't want them to delay it so that they can polish it?
On top of that, AoC is actually in closed beta testing at the moment, with several thousand individuals taking part. As someone said, if you want TRUE MMO vaporware, look to games like Atriarch, or even Darkfall at this point. And Duke Nukem Forever is a wonderful example of Vaporware! Its been in development since 1997!
Oh no I got flamed. First off yes I messed up on the ipo ip thing, but I'm pretty sure you nearly understood what I meant. Next My main reason for using the term vaporware is exageration in order to help bring attention to the point. If they need another year making the game thats fine by me but don't go around telling me that the game is going to be released in 3 months when in all likelyhood it will not be.
If your happy telling yourself that AoC being pushed back is a good thing because they are improving the game thats fine. In my opinion they are pushing it back because they are having major problems with the game that aren't getting fixed.
Thu Jan 24 2008 12:30AM Reporttough crowd
Thu Jan 24 2008 12:31AM ReportCaab,
You still failed to address the point that your 'super perfect game' did the exact same thing that you're accusing Age of Conan of doing.
When you come to a site devoted to MMORPG's you need to prove your chops if you want to have your opinion respected.
Not knowing common terminology, and not displaying any knowledge of the history of MMO's doesn't give you much credibility. Just because you're frustrated that a games release date gets pushed back (which I would say happens to about 85% of games, regardless if their MMO's, multi-player or single player), doesn't give you an excuse to display a total lack of knowledge about MMO development or the AoC game in particular. Keep in mind, that this is the same game company who has been running a succesful MMO for twice as long as Blizzard and who Blizzard unabashedly stole game elements from.
Thu Jan 24 2008 3:09AM ReportThis is why you do not give 15yr olds a computer and told they are allowed to make a blog after reading the many game definitions and their key terms.
Please, honestly, truly, shut up......AoC is not vaporware. They are simply smarter than people like Smedly and all those other "suits" behind games who believe releasing on time rather than when ready is the best course of action. Best example ever given:
Vanguard: Eternity of Pain and Discourse
Thu Jan 24 2008 6:48AM ReportI think there may be serious problems with AoC. Several key features seem to be unimplemeted in the beta so far and that's not a good sign at this point. However that doesn't say anything about MMOs in general. It's a tough genre to get right.
Thu Jan 24 2008 7:58AM ReportHonestly,
Lets compare AoC with WoW. I may be wrong, but my recollection of WoW external Beta is that he was going on for about 10 months (Jan to Nov) before release.
Now lets compare their beta to AoC:
http://www.mmorpg.com/gamelist.cfm/gameId/191/setView/features/loadFeature/1720
Raids
AoC will have 8 raids at launch. WoW had 0.
City Building
AoC will have this at launch. WoW doesn't even have player housing.
Seigeing
AoC will have this at launch. WoW only has Battlegrounds.
When did AoC start external Beta. Unless it was in July of last year they're scheduled to deliver more features in a shorter time than Blizzard. So try to compare apples to apples.
Thu Jan 24 2008 8:39AM ReportSO the constant pushbacks on AoC are a good thing in your opinion? I would agree if it were 1-2 pushbacks since that does seem fairly common in mmo's. But AoC just never seems to be getting any closer to being ready for release. And that bothers me. If they came out and said they were having issues with the engine and are unsure when they will be able to give a hard release date, I would respect that.
I never said WoW was perfect, I said it was the game with the fewest screw ups and thats why it is winning in the mmo market.
Thanks for finally replying with some real info as opposed to telling me I suck ass at spelling.
Thu Jan 24 2008 11:36AM ReportI think most people are angry towards you Caab because you did not chose your words correctly. As for the pushback, it just happens. To be honest, AoC set themselves up for this by announcing a hard date. I will be trying out AoC if it comes out considerably earlier than WAR. The push back doesnt affect me at all, and i would not call it vaporware to say the least. And to note, WoW was only polished because of its really long beta time. If in ten months of beta, a company cannot fix its game, then it shouldnt be making games. And lets be honest here, with the amount of money blizzard has, and as long as WoW was in beta. It sure did come out with a very standerd MMO. It had very limited aspects of what most MMO'rs want in a video game, and it took ten months just to polish it. I can only feel for the companys trying to put more into a game. So as for AoC, i say give them time. They trully need it.
Thu Jan 24 2008 1:28PM Report"How many times can a game get pushed back before we are forced to give up on that game? If you can't make a deadline then don't lead on people by saying that you can. Everytime any mmo gets pushed back it makes me question the legitimacy of that mmo. It seems like the past year and the coming year are going to be filled with a sea of mmo failures. Whether it be the complete failure of the highly anticipated Vanguard or the slow and painful delays of Age of Conan, mmo's have consistently failed and are apparently planning on continueing to fail in the future.
Let's face it something is seriously wrong with Age of Conan. With the way companies release games way before they actually should be released so that they can have paying beta customers, there is no reason for the constant delays that we are forced to deal with in age of conan. This leads me to believe that AoC is having serious problems that aren't going to be fixed anytime soon."
You sir, have no fucking clue do you.
Lets face it - it's pretty obvious....
Wed Feb 20 2008 8:50PM ReportDude, watch the GDC video's.
Wed Feb 20 2008 8:51PM ReportMMORPG.com writes:
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