It's that time of the year again, as we move ever closer to the next eagerly-awaited update for Cabal Online. This update is shaping up to be a good one as well; where the previous update, Reloaded, refined and polished lower level content Illusion Castle brings a much-needed UI update, some new dungeons, weapons and other bits and pieces to improve the gameplay experience.
This is the third blog on the update (with previous blog articles covering the new user interface and party system) and will cover the new items and equipment.
The new Lycanus weapons are unique to the Illusion Castle dungeon, as they will only drop from the boss chest there. They do not drop with every run, but they are not that terribly rare either. They are character-binding when you pick them up, but to compensate for this there is a link in the normal chat that appears whenever one of these do drop, so that everyone can see which attributes it has before deciding on who gets it.
Lycanus weapons come with 3 random craft options, with the possibility of being slotted as well. The craft options are randomly chosen from the following list:
* All Skill Amp up
* Critical Rate up
* Critical Damage up
* Add Damage increase
* All attack increase
This means they will be for both sword and magic classes at the same time, as should be obvious from the following image of some of the Lycanus:
Full Image: http://i.imgur.com/QAc30.jpg
The exact amount of each craft can vary, as you can see from the Add Damage going from 5 to 15. These weapons also upgrade like Mithril, needing Highest Cores, and their stats increase in the same way, for example a +1 Blade will have 6 more attack than a +0 one. So with a bit of luck on the crafting options you could find yourself with a very decent weapon indeed.
True to form the developers are improving the appearance of newer gear, each time producing something even better looking than the last. The Lycanus weapons have to be some of my favourite items ingame up to date, especially the bow and shield. We will be releasing some official marketing screenshots at a later date, but I felt that I had to include some screens with this blog entry, so I took some of the summoned weapons, and the Wizards' staff. Enjoy!
The belt slot finally has a use, and even though none of the current belts offer any game-breaking advantage they are good to have. Each belt comes in a version from +0 to +4, so five of each kind of belt, and they offer you the following:
Belt of Rapid: Increase the Dex stat (+1, +2, +3, +4, +5)
Belt of Guard: Increase your Defence (+2, +3, +4, +5, +6)
Belt of Vital: Increase your HP (+20, +30, +40, +50, +60)
Belt of Damp: All Skill Amp resist (1%, 2%, 3%, 4%, 5%)
Belt of Prevent: Resist Critical Damage (2%, 3%, 4%, 5%, 6%)
I am sure the higher level Damp and Prevent belts will become quite popular.
The one you have all been waiting for, and the one item that I have the least information on. EST have told us that the new ring, with stats that can make any player drool, is going to be character bound, from a quest that each character can do only once. I heard a rumour that it is going to be a duration item - that is not true at all, the ring will be permanent. However, gaining this item might not be that easy... Or to put it this way, do you really think you will be able to get the best ring in the game for a couple of clicks through a NPC quest dialogue and a quick 20 minute dungeon run?
Well, that is it for this update. As always feel free to ask questions in the comments, and I will do my best to answer either in the comments, or with a later update.