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Another Perspective

Hello, I'm Coma, I've interned in the industry, and recieved a degree to make games. 15 years of MMO experience in the pocket has given me another perspective. One that will usually make you hate me for it. That's the goal.

Author: C0MA

The TOP 10 MMO/MOBA's 2012

Posted by C0MA Tuesday August 23 2011 at 10:33PM
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Since top 10 lists of primitive nature are a thing at the moment, I decided I'd throw in the towel by jumping into the ring of doom and pitting my predictions against those of the blogging vets. So what do Armageddon, 2012, John Cusack and the Mayan Calendar have in common? MMORPG rankings of course... no? ... wait I was just informed a few of those options have nothing to do with MMO's but do not allow that to crush the seriousness of the information I'm about to unveil to you though. Straight from Pandora's Box into the palm of your hands I give you some stolen goods, that makes you an accomplice because you now know about it. Sorry.

 

Now for clarification this list will detail a games success from December 2011 - December 2012 and by success I mean cash flow. Sales & Subs ftw?

 

#10 Who knows...

 

#9 Rift

The greatest WoW similar to date... the first MMO to launch with polish in years... the first title Trion Worlds ever made? Yup that's Rift, like it or hate it for biased illogical troll face reasons... Rift is a solid MMO. I don't play it anymore but I don't bash it. The god mode Mage era killed it for me but I won't bash it. They made some mistakes and made a lot of things right. Rift has retention, how much? I don't know for sure but I don't think it's going anywhere anytime soon. The new games with pretty boxes and the hype machines will do more sales in 2012 but when pitted against every game other than WoW that has been out I think Rift will dwarf it. Rift is solid graphics, polished game play, a lot of dungeons and raids, a ton of rifts and now they're putting in PvP content. GG

 

300-400k will remain

 

#8 The Secret World

Funcom creates the most unique setting for a MMO to exist thus far, modern day in a what if every nightmare scenario came true type of thing. But... it's Funcom and that's scary in itself. I love the idea and the videos look amazing, the information sounds FUN sounds GOOD but... it's Funcom. There is no company I fear more at selling me a product and letting every player leave before they start to fix anything than that of Funcoms inability to coherently manage their products. I mean seriously... are you guys legitimate game designers? Do you have business skills? Age of Conan could of completely decimated the competition from launch to now but faltered at the hands of Funcom...

 

The game has gone f2p and people are still so destroyed by Funcom they refuse to try it out. So Funcom... here we go again, a new and innovative game that could blow up in a MAJOR way and attract all sorts of players from console horror fans to fantasy gamers who want the dive into the mystery and gore... but are you going to let another title fail? I'm aware you almost went bankrupt and barely managed to get by after the AoC subs left... Did you learn your lesson? Please tell me you did... because I'm a fan of the industry and if you kill what I'd consider to be one of the most unique products on the market ever... I may cry

 

Potential: 1 Million, After people see "Funcom" 500k

 

#7 TERA

TERA was the first game to get largely popular advertising this new age of action oriented combat but the reviews aren't that great. I've played the game on the Korean Client and was not impressed, um although take into consideration En Masse claimed early on to have complete control over the game to change it any way they want so it sales to the NA/EU player-base... I guess we'll see how much that was to quiet the rumbling of another Korean game as opposed to being true. Still it has a different combat system, open world, ffa pvp, unique and fun races/classes (mainly because of the combat system) and a political system that lets douche bags run your life... it's like the government all over again =(. Either way I see this game doing some decent numbers and pretty much absorbing the NA/EU asian mmo market. Aion goes on life support.

500k
??

 

#6 Arche Age

Arche Age is a unique specimen, it's a mix of a sandbox world with a theme park system with some aspects of sandbox progression. I mean you tab target and level up but can be thrown into the slammer for ganking too many of your kinfolk. FFA PvP, Naval combat, Guild Cities and player housing = massive selling points and the PvE doesn't completely and utterly make me regurgitate my breakfast like Dark Falls did. So with this game launching over seas first and here by the end of the year I'm throwing this bad boy in the mix for a million subs. People claim to want a game like this if they don't play it I'm simply going to psychiatric blog helping people discover their own likes and dislikes.



750k-1 Million (World Wide)
??

 

#5 DOTA 2

Dota 2 will have a strong player base for a few reasons. All HoN players will flock to DOTA 2, LoL players who cant rank up will flock to DOTA 2, Long Term LOL players who are "tired" of LoL so they go play a reskinned LoL will flock to DOTA 2 and the rebels, those who hate anything mainstream will go to DOTA 2. All and All that's a lot of players! Dota 2 will be successful and provide more people with outlets of rage and e peen stroking. Live cam feeds will be on the decline if anymore of these games launch.

Oh and just to touch up on something that may of bunched some panties, yes DOTA 2 is a re-skinned LoL. LoL is a DOTA clone, LoL is much more successful than DOTA EVER WAS!!! EVER!!! so which game do you think DOTA 2 took from? I mean just look at the character designs and art style to answer that.

750k - 1 million @ the end of 2012, HoN dies.
??

#4 League of Legends

The top MOBA on the market will continue to be the top MOBA on the market. and before anyone rages with a bunch of exclamation marks as to why League of Legends is under SWTOR or any other MMO's and then want's to throw numbers out there... No. Accounts created and Active players are different stories. LoL is a f2p and anyone can make 1,000 accounts if they so choose. The active player base in NA is much smaller but EU has a strong burst of life... so much in fact they had to split EU in 2 regions! League of Legends is launching it's asian client and I believe will have between 1-2 million active players world wide. It still ranks 4th because theres no box sales. DOTA 2 tried to dwarf LoL by offering 1 million dollars in a tournament following Riots 100k last year... so Riot then offered 5 million. GG.
??

1-2 Million @ the end of 2012

#3 Star Wars: The Old Republic

This game is going to be good for the industry, a company like Bioware releasing a MMO should really help shapen the future of games to come. I know a lot of people are consumed with the same over bearing hatred that makes them detest WoW, Hate GW2 and SWTOR... but the thing you need to realize are those people are the dim minority, sure you see a lot of hate because they scream louder and more often but they are still the minority. SWTOR brings the closest movie oriented experience to a massively multiplayer game that we "May" ever see. It has the name alone to earn a million to 2 million box sales but... the big question is can it maintain subscribers. Only WoW maintains subscribers and that's because a majority of them are in the east. NA/EU fans have ADD, they get bored and hate everything after a month, pardon my biased but it's been true for a while now.

I'm going to say SWTOR will have a much larger retention than other MMO's but without Rifts style of constant content patches it'll greatly weaken in the first 6 months. Rift is the only game to offer their level of content adding so I don't know. It's possible but Bioware has other games to make too, Trion has much less to work on than Bioware. Stay Tuned.

1-2 million @ the end of 2012

 

#2 Guild Wars 2

Contrary to popular fanboi(ism) and hate mongering Guild Wars 2 will be the next big thing in the MMO front. When you offer the industry a revamped combat system, solid visuals, action oriented game play, large open world, balance so well done it's picked up by E-Sports.. you offer the MMO World the next big thing. Now I would never count WoW out but a part of me things this game could rival World of Warcraft in player base because lets look at facts. League of Legends is a start up f2p DOTA clone that then eventually grew to be worth 554 million dollars after getting snatched up as a e-sport.


Dota is a much more niche market then MMO's are so you can hate through every orphus in your body and throw all logic out the window when you spew your vomit and belligerence on Arena Nets gem. It's not going to change what this game achieves and this game will achieve success with 1/10th of WoW's numbers because that alone would be the second biggest MMO atm (Asia not included) Now take into note that there's no monthly fee and can be played on and off at anytime and come second to any other MMO addiction you currently have. That sounds like success to me as I know GW2 will be on my desktop for years and even if it's not my main love it'll be my girl on the side.


4-5 Million @ the end of 2012

 

#1 WORLD OF WARCRAFT

Yes that's right folks, the supreme ruler of souls does it again with little to no effort. Warcraft sits upon it's Frozen Throne laughing as it reigns chaos down on all competition. On December 21st, 2012 when said destruction sits on our horizon, the only gathering of 12 million people potentially unified anywhere on this planet combine together and care bear stare the oncoming apocalypse as a humanoid pixilated Voltron and then bow to earths new ruler. The Liche King. GG

9-10 Million @ the end of 2012

 

Why the hate?

Posted by C0MA Monday August 15 2011 at 6:25AM
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Are many MMO players transforming into a disease? A festering wound slowly destroying the functioning systems in place to provide us with similar but unique experiences from MMO development companies? Is it not a vivid representation of that gluttonous house pet devouring its bowl of food in mere minutes then left yelping for more? Why do you as a MMO gamer feel it’s okay to act like a virtual snob if something wasn’t designed specifically with your ideas in mind or your strong points of game play directly catered too?  Are you not that same person who detests the lady at the table across from you who complains about her mashed potatoes being too cold even though you can see the steam rising from them?   
 
 
The internet has evolved into an acceptable place for rigid reviews and hate mongering as with most, if not all aspects of life. While you have a voice and can use this voice for any reason your heart desires, Why would your heart desire to oppose your own interests? When you go to a third party MMO review site much like this one you will find a lot of hate spew. Even though moderators have been cracking down, there’s just so much and they will never get it all. Now if the person posting posts their hate mongering in a legitimate format it’s possible it didn’t break any rules and then regardless to the intentions will remain and like many threads of the sorts become 427 pages long of bickering.
 
 
Just for clarification, I’m not talking about a negative review of a game that’s detailed and explains in a fair way, the former player’s opinions and perspectives on why he felt that way. Hell in some cases it can be biased as long as it truly explains who, what, when, where, and WHY the product wasn’t this users cup of tea. What I am talking about though is the thoughtless hate, for instance I recently read a thread under the Age of Conan general forums here. What it basically said was
 
 
“What a piece of ****, I have to use their patcher to download the game? What is this ****, Why is the file so big??? This is a piece of ****, and finally I finished the download and they won’t even let me use the Ranger class in the f2p model? What a piece of **** avoid this $^%&#&$^”
 
 
This could be done about any game on the market and if I see this I’m running to its defense. This like many of the spam hate trolls today are only destroying the thing they claim to love. It comes of selfish and degrading.
 
 
MMO’s aren’t fun if there isn’t a player base to play with…
 
 
So why do so many people try so hard to destroy the player bases of games they don’t like? Do you think they will leave said game to join yours? I mean they picked said game over yours in the first place so why would they go there now? Would they go there because the games are similar? If they are similar why would they swap out to begin with? Furthermore I think it’s time to spread the love…
 
SPREAD THE LOVE PEOPLE; because everything grows with love… hate only brings more hate.

Age of Conan: PvP Revival

Posted by C0MA Tuesday August 9 2011 at 6:58PM
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When Age of Conan launched in 2008, it was a huge success especially for being a highly adult oriented game displaying the most blood, guts and nudity of any MMORPG on the market at that time. Along with it's dark fantasy content it brought a new kind of combat system to MMO's that I had never seen prior adding to the technique of players by making them comple a chain of keys (arrows) commands thay are required to start and finish a "Combo". Further more if your attack would critically hit someone and \place them close to if not dead... it would then have a chance to proc a Fatality. Fatalities are amazingly animated combos displaying the most gratifying form of PvP death dealing I have ever and maybe will ever experience. Although this is a personal opinion, I doubt there will ever be another system that gives the satisfaction of cutting off someones limbs or curb stomping their face into the concrete. There simply is no better way of saying "BOOM HEADSHOT".

 

Age of Conan isn't a one trick pony though as it also has the most enjoyable form of PvE I have experienced due to the combat system. Not to mention Age of Conan is the only game I can remember that made a legitimate effort of placing PvE mobs in locations that actually make sense due to environmental design. Sure there are some scattered mobs but generally theres a camp, tents, buildings or large group of patrolling mobs marching down the road. As you level up you also come across mob camps where a lookout will blow a horn and alert the entire camp which generally means run or die. To further deepen the PvE aspect, sometime following launch they added it where the PvE mobs could also fatality you on killing blows, now that is the definitive notion of hurt pride.

 

But let me speed this along, since my days of AoC mass murdering I had moved on and tried other games. A lot of changes have taken place since then including a large departure of population. Funcom wasn't quite ready to give up on their flagship product just yet though and took the initiative to launch a F2P (Free 2 Play) version of AoC which basically lets you use one of four classes (Guardian, Priest of Mitra, Demonoligist, or Barbarian) and level from 1 to 80 which is max. This does restrict you from doing dungeons, raids, sieges and other content though, unless you purchase passes from the Funcom store or subscribe.

 

Let's discuss the Funcom store a little bit though as trolls would lead you down a path of deceit and uncertainly for no apparent reason other than their agenda of disrupting rational and logical thought. So the store has a wide array of items (potions, foods, mounts, bag space, character slots, class unlocks, dungeon unlocks, expansion packs, progression gain potions, vanity items, and weapons/armor) Let's go ahead and hit the nail on the head covering the weapons and armor portion first. Many want to know if purchasing weapons or armor is like buying power and paying to win and the answer is a resounding and widely echoing "Briefly" IF... you have the skill to use your purchased advantage.

 

The weapons are purchasable at the decade marks ie 10,20,30..ect. Each mark up increases the stats to better edge items of that exact level range. Meaning a level 30 polearm from the cash shop will edge a level 30 world drop but be comparable to a dungeon drop if not only slightly better because the store bought item is from the tier 1 PvP set which gives it some PvP oriented stats. I have rolled 5 toons testing out different classes and leveled them each between40-62 and still hold a 2.2 overall average KDR (Kill Death Ratio) I have never purchased PvP gear from the store although I have purchased it using ingame silver buying it from the PvP vendor. The items some people spend 3-5 dollars on I spend 25 silver by achieving the PvP levels legitimately, this isn't my attempt at insulting anyone it's just a simple debunk that because someone can purchase the lowest tier of end game gear doesn't means they get to win. As players progress their gear even from 6-Mans will exceed the tier 1 PvP which is why Funcom agreed to sale it, it adds a boost but by no means is it game breaking.

 

BLOOD & GLORY

Moving on Funcom recently launched 2 servers with Blood & Glory ruleset, Deathwish (NA) Rage(EU). Basically what these servers do are bring the dangerous and dark atmosphere of Hyborea back to Hyborea for two servers at least. Every quest zone is open pvp where you can be killed by anyone of any higher or even lower level, it's truly no holds barred and not only do you need to watch your back, but you need to watch your bags because upon death random items from your bags including gold will fall and be awarded to those who killed you. These servers are not for the faint of heart or those looking for a casual atmosphere. These servers are for those who love... the good... the bad... the ugly side of PvP, if you love, truly love skilled PvP, Team oriented PvP, the ability to rob your enemy of his random rare or epic drops after be-heading him then this could be your type of server.

 

Where'd All the PvPers go?

This is definitely a question i've been asking myself for years because prior to a games launch on sites like MMORPG.com and each games official forums you see so many claim to love Player vs. Player interaction and they're always so confused as to where to look. You recommend them to all the highly PvP oriented games but they seem to believe all these games are inferior than some dream game that should/could exist at some point in time but now... there's no excuse. You claim to love PvP action, AoC just went free and 2 of the 4 classes available to completely free; pay nothing players; compete to be the top rated end game class in public perspective. You say you love PvP you say you want PvP but you hate paying for crap, Hyborea is waiting, you could dislike aspects about it but you'd never be able to claim you had to pay anything for it. From my point of view the more people who populate these new servers, the better overall experience it will be for everyone.

 

PvE

Some people may be on the fence because maybe they're a fan of PvE once in a while and aside from murdering players they enjoy raiding well you're in luck as Age of Conan has now accumulated four tiers of raid dungeons and a large number of six man instances all challenging and rewarding. On top of that theres a new faction system allowing you as a player to earn prestige and be awarded unique to your faction gear(More so for vanity). Itemization is better than any game i've played recently as you can truly tell the difference between Priest of Mitra gear and Tempest of Set Gear. They didn't just clump classes into a mold of tank/cleric/rogue/mage every class has gear matching what makes it unique.

 

So this is my plea, I'm Coma on Deathwish, come join me and everyone else who is now part of the future of Hardcore PvP servers for even "Theme Park" titles. Tell your friends and recommend this article, I'm always open to questions.Interested? Check out... http://www.ageofconan.com

Diablo 3: RMT is the future, I support this.

Posted by C0MA Tuesday August 9 2011 at 6:48PM
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I find myself playing devils advocate in this blog, yet I firmly stand by my decision to do so. The reason being is anytime something changes regardless to how minor or major it could be there tends to be an uproar within the online gamer communities. Definitely one of the more vocal congregations of people in existence when something irks them. Yet sometimes these uproars are misguided and misconstrued allowing someone to feel a negative emotion about a subject because they have a negative perspective on it due to the voices within the uproar. Well I'll try to step in and hopefully calm the masses while providing another point of view to look at that can display things in a more positive light.

 

 

 

This system is just another way companies try to make money off you!

This is definitely one of the more confusing observations on the matter, It is true, they will make a set percentage off each transaction but ... this is not about them, this is about you as a player selling your items you farm for the cash of others. They could of easily just opened up a cash shop with all of the top tier items being available for purchase and then you'd have a valid argument.

This system provides a pay to win atmosphere!

Sure does, as much as any Collectors Edition that sold you various items to help boost your game experience. See the misconception is people can buy with their own money gear that puts them above other players. In a lot of ways that is true but allow me to argue, if they were that motivated to spend money in order to win wouldn't they simply buy gold from a gold farmer and buy the gear off the auction hall anyway?

Why should I not hate this?

Well in my opinion, I have many, there are several reasons to accept and even promote this system.

1. If more games implemented this type of system they'd then have to stop making so many items Bind on Pickup, How often do you see gear go to waste and you know friends could of used it, if only they were there. The more this system gets used the more diverse array of items would be required to be available to sale if a company wanted to earn any substantial revenue off the percentage.

2. Rare drops are rare, the average age of the gamer is 37 years old, you can then assume the average gamer is employed and may not be able to grind instances, dungeons or bosses for 6 hours a day or 7 days a week. This always placed the employed at the disadvantage to the unemployed and for years people would display some frustration with this. Well if you're online a lot you'd be less likely to use your money on things you rationalize yourself having the time to farm. Whereas if you were working 40 + hours a week, a family and kids to tend to you'd be more likely to utilize this system to purchase things they will further your online experience when you do play. In many ways this is a balance factor.

3. By implementing RMT and allowing this system to prosper it turns playing games into a business, You as a gamer will be able to enjoy the game of your choice, in this case Diablo 3 and still make some profit off gear you get to drop. The way it stands currently in the MMO Black Market the only game with a acceptable value is World of Warcraft. You can spend a year on other games and the accounts wont sell for 50.00$ USD and that's basically turning your time and effort into a legitimate waste of time. Your year has a net value of 50 bucks, and that's definitely not something you should be satisfied with.

We all work hard on the development of our characters and progression of our accounts and to have such a dwindling black market value is a little embarrassing as most things in under ground trade are noted to have inflated prices. When RMT becomes main stream, your character will inherit a higher value by being geared enough to run instances or farm drops that then also have a value. Ultima Online properties were sold for hundreds and even thousands. Now that's value worthy of your time and dedication and something we may experience again.

4. One thing I always disliked was when items on an auction hall had incredibly inflated prices, by adding RMT people will offer items for a more serious price out of the prospect of making money. If I had to decide between 100 platinum in a game like Rift or 3 dollars and 50 cents ... the decision is easy. Even those making minimum wage earn between 8-11 dollars an hour... and you definitely spend longer than a hour farming 100 platinum so the choice becomes very very easy. RMT will cure the ailments of a standard auction hall as when it comes to cash in your pocket, you take a much more serious approach.

 

Furthermore... I'm really surprised at the uproar over this matter as to me, all I see are the game developers putting more power in the hands of the consumer. For 40 years games have been all about companies making money and in many cases complete greed, false advertising, and other cases of fraudulent sales pitches (Mortal Online) . For the first time I see a game development company saying hey, do you want to spend a lot of time in our product, and would you like to be rewarded for it? Well here ya go, go make them Benjamins! and I for one am all for it. To me the positives are exceed the negatives and as more games adopt this system I'll never feel like I need to put life aside for a weekend while I farm gear, I can spend more time having fun at the expense of pocket change.

A lot of people seem to forget that Diablo 2 still, to this day has third party sites selling goods for cash, prices upwards of 150 dollars for purples. Gold Sellers exist in most if not all MMO titles with any amount of relative popularity. Accounts are getting hacked because people are silly enough to even investigate to idea of purchasing said goods from a third party site due to it not being available any other way. Sure they may deserve it for breaking the ToS (Terms of Service) but... innocent until proven guilty and no one will ever admit that's how it happened . RMT eliminates gold sellers and regardless to anything else, is that not enough of a reason to hold your fist up and support this movement?

allow me to reiterate

RMT eliminates gold sellers and regardless to anything else, is that not enough of a reason to hold your fist up and support this movement?

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