After burrowing through more of the Robotech MMO Forum topics I saw a discussion on a possible "Player Driven Economy".
NOTE: This topic was only discussed
A Possible Scenario: You're a human pilot, your Mecha Fighter is badly damaged from your last rebel attack on the Invid, you fly into a broken-down city that has obviously had the Invid's havoc wreaked upon it. You settle down and are in need of repairs, and thus in the midst of the city you find a fellow Rebel Engineer who has the right player class to fix your mecha, and you find out you have depleted your supply of protoculture and he depleted his supply of raw materials, and so you exchange the supplies needed. Thus, the economy begins!
Quote from one of the devs on this topic
Mech pilots need protoculture for their mechs... parts weapons etc etc
Engineers need raw materials to fix mechs, make items etc etc..
the very nature of supply and demand will create a player driven economy in-game