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One among None, yet so many among One.

Argh; Why hast the God I worship forsaken one of his sons with a Gameless commune! I never did quite Fit in, But this is rediculas... My thoughts on What I read, do and a little on what I count on doing.

Author: Bockin

Atlantica Online; a Lowbie Review

Posted by Bockin Wednesday July 23 2008 at 1:53PM
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Well, after playing the game for a bit, I'm fairly sure I can get a good review on the first ten-fifteen levels of a game, which are Very important for newcomers.

First and foremost Character Creation. I'm getting rather tired of Character creation in games these days only featuring one costume, or two of a diffrent colour; if your going to offer more than one, just go ahead and offer ten, else theres no point. Now, as for choosing hair and face, There seems to be a few good choices to go with, in addition to the good veriety of weapons to choose from, ranging from a sword to a cannon. Now, I enjoy this feature; You choose your Weapon, and based upon what that person might need, like more Strength than Dexterity with an axe, and Visa Versa with a sword. Now, as I'd personally like to atleast have a Height selector, but Regardless.Now, I was hoping that the voice would change a little depending on the weapon, as well as the build of the Character, but moving on.

I jumped right into the game, baisically skipping storyline; I tend to try gameplay at first, then later go through and test a storylines limits later when I get bored. Soon as I get in, the Greeting I put for my character is sent through the whole channel. Now, I put the basic 'Hail' thinking it would pop up some time later with me going 'Oh', but instead mine is quickly thrust into an endless sea of "Go away", "Hail", "Insert RP here" etc.

So, I decided to ignore the huge amount of what could thusly be called 'Greetings Spam'. If this games Pop reaches WoW standards, it will be unplayable, thusly preventing it from doing so, so it won't be a problem I suppose. Still, a Button to turn off my Greetings would be nice. (Also, I havn't played in a couple of days, and they seemed to be updating fairly often, so Hopefully it's fixed already)

And thusly, I moved on to the Quest giver, whom would be the first of 'Well Endowed' Female characters this game seems to be filled with to the brim. A little unsettling, to be sure, but most games seem to do the same thing anyhow, so it's popular.

The first quests seemed to be getting everything ready; Now, this game is a Turn-Based MMO, so I was skeptical to say the Least. What made me even more nervous was that the game wanted me to hire a couple of minions now and bring the party up to a nice 3 or so. More uneasyness. The minions seem to be of an above average veriety, with a swordsmen, Pikemen, Gun user and I do not quite remmember the last one. These were gender specific, so there was little customization for your minions. Now, I went to name mine, but come to find out, you have to get a special item to do so. A little silly, if you ask me; I'd at least like them to be pre-named if that is the case.

Now then, I grabbed a Spearmen and a Gun-Chick to fill out my party of me, a Cannon man. Now I need to learn combat, so I'm off to do so. Now, running is diffrent here; you have not just an auto run key, it's an auto-run-to key. This means it runs me to where I need to pick up Quest and Runs me then to where I need to kill X and bring back Y etc etc. A neat addition, but might be a bit of a bore when you can just run everywhere; On the upside, it seems to have a time limit, allowing players only to use it for X days. Now, this isn't just an Upside in my opinion anyhow; It could be frustrating after it expires to run everywhere. Ah well, on to the Combat!

I pull up a killing quest against enemies who seem to have no arms, or at least no armamants, as they just stand by and wait for me to kill them. You can actually see the enemies, and when your attacking, everyone see's two swords above your head, as well as the monsters head, indicating combat. Now, when I try to click on an enemy with swords, say's you can't join this battle, or not in thsi players party; So I assume you can join combat, considuring the Chat doesn't change inside and outside of combat.

Now then, inside of combat, It seems to run Exceptionally fluidly; Turns run like a certian Ending Dream game of which I won't mention should run, but it moves about as your turn expires in time as you select what you do; the character act acordingly as soon as you click attack. Now, the weapons come and truely shine at this moment; My canon deals damage in a large Boxed area, good for Area of Effect. The spear seems to run through a single enemy, dealing damage to one behind it to a lesser degree, but the downside is you can't attack wherever you want to; have to target the front line first. The Gun operates very much the same, just with the slight change that you can be in the back of the party, making it so you can only be attacked from a ranged attack much like the Guns or Spears, and, if far back enough, only by an Archers arrow or (I have no actual knowledge of this, it's only speculation and asumption) with a stave. (I had a Priest Party member who used Staves, and she could attack any single target much Like the Archer I recruited before hand, a bit later in the review).

So the combat worked Phenominaly; it was fast, turn based combat with a feel of real strategy to it. You could move your members where you wanted, and have a great deal of Freedom with diffrent mixes of Merc's and your player. All the merc's look diffrent from the player characters, and the players change as the armor they wear does, as well as the weapon. I didn't see any changes happening to my minions as I went along, but, after examining my 'Lore book' as I do believe it was called, it revealed that later, they could take diffrent forms, for a cost, at a certain level.

After defeating enemies, instead of finding any new gear, I picked up a box. This box rolls for a certain piece of equipment that, if it won't fit in your invintory, is sent to your mail box. The invintory worked rather well as well, with each character having something like 8 slots, and all your merc's could carry the same amount. After using at least Twenty of the Boxes, I can assure you it will only create an item that your party can use; I never got a Stave till after I aquired a Priest, or a bow till I got an Archer. It also rolled on Armor, so It took me a bit to get even a single character half a set of decent armor. I also got strange gems in my invintory that I could pick from Armor or Weapon. These were aptly named Upgrade gems, so I decided that I would use them later, but still looked into it. First, you need one of these gems to upgrade an Item. Second, you need to Identical items, For example; in order to upgrade my Cannon, I needed a second cannon and a Weapon Upgrade Gem. Now, It formed into a +1 Cannon. Now I would need two of these Gems to upgrade it, as well as a second +1 cannon. The good thing about all this seems to be that you can NOT fail.

I very much liked this system; It provided an upgrade system that flowed well from weapons to armor, and was simple enough for a complete noob to use. It also has a button to Automatically pick up a possible upgrade from your invintory and ready it for use (Or, if I had a +1 cannon and two rubies, as well as my current +1 cannon in my invintory, It would come up with those), which I nice for quick upgrading.

Now then, I also picked up another box that dropped very random things, like animal fur or certain herbs, as well as every once in a while a healing item. Now, I didn't notice it until I got an item that let me do so, but you can't sit emote in this game; it seems to have to earn that, and it seems to heal you at a good pace. Later, I got an Auto Loot emote, which made looting a bit easier, considering you had to pick a person who hadn't acted that turn to loot and waste their whole turn; in this case, you'd press a button and everyone who could would go about looting.

Items work a bit diffrently; you have to equip it to 1-2 (Or 3, I forget exactly, But I do believe it's 2) Slots in order to use it during combat, and I had no way of Rezzing a fallen Merc during battle. I don't know if You can die and a Merc can rez you, But I'm guessing that if the party leader dies, the party falls. I never died, so Never had that problem.

The transition between Mob levels seems to be either quite fluid or can be a Vast increase in power; Or, if those fairy's you just killed were too easy, and you run up to a strange Tree-ish thing nearby, it will probably kill you. Speaking of Mobs, they need to Nerf the Unicorn Lightning; That killed party members in a single hit for me, And was a bit of a worry with my leader in the front (Promptly moved to the back).

After running over a few kill quests, I saw other quests in the game that I could pick Up as I went along. Eventually, I made it to a city, where players and Very, Very few NPC's seem to hang. I could open the market and buy from anywhere in the city, including NPC vendors, as well as the Auction house. Player owned buildings seems to be possible with the right investment; I didn't investigate.

In the end, after running around, recruiting two more Merc's and moving about trying to kill and level, I found the game a very good experience; thus far I found no bugs, and Everything seems to run fine. Only thing I really, really found annoying to the degree of me wanting to hurt an NPC is that the letters seem t

o trail o

ff like th

is.

Didn't like that too much, but regardless... I highly suggest you check it out if and when you can, if your looking for a new flavor of MMO's. Not quite for my taste, but it was Very fun while it lasted. Oh, and this is about half of My experience with the game, most of the more Standing out features; theres much more depth to this game than Met my eye, I know that.

PixelTitan writes:

I think the game needs more time to develop, but, for the most part I agree.

Wed Jul 23 2008 4:10PM Report
liadz writes:

I love the battle system, but the rest of the game is below the average, maybe some good songs here and there.

The story bores me to death and the game doesn't have great graphics but my computer still lags to run it.

I'll play a little more because of the battle system =D

Wed Jul 23 2008 5:31PM Report
ZAGAN writes:

Level 25+

It's different, but it still has that one road effect of the typical Asian game. Also it's a  lazy mans game with all the Fast travel ( IM NEVER LOST ) gadgets in place. Kids should love this.

As for crafting: what can i say besides what the hell is this?????

YOU have to get materials to make X number of items, Say swords in this case mind you there are tons of things to make BUT you can only craft while in battle to do so. yes you kill mobs while in the background someplace you hammer away, it gets done i guess but not like the Old ways of hammer and Nails and progress bars. No not happy with the Crafting system.

The Auction house is AWESOME. most items have a Fixed value and most  will go under it BUT damn if it's not crazy but LOTS will price it higher, Extra storage i guess. Oh and i am not going to say this out loud but when you see 50 people selling the same 25 to 35 items at within a few coins then you see the same item all 5000 of them you may want to think emmm how did he get that many Just a Question in my mind. <<Bot maybe>>.

I like crafting, this game has tons of things to craft i just find the crafting system strange.

Are Bosses soloable :yes: do i treat the game like a solo game. Yes.
do i need to party :NO:. do i need to say more :NO:

Thu Jul 24 2008 7:45AM Report
HouseOfHam writes:

Level 70+

Crafting lets you make just about any item in the game. For that items you need to craft something, what you cannot find yourself, you can buy at the market. As you practice your crafting, your skill level for that item type gets higher and you gain ability to craft higher level items.

You can do most of the quests alone, but there are some areas where party play is highly advisable. Otherwise, you run a high risk of dying while fighting 2 or 3 groups of monsters at once. You don't lose any items if you die, though. Only a little bit of exp and gold.

More mercenary types become available as you get higher level and complete more quests. Beast Master at level 50, and Witch at level 60, and more at higher levels.

The game is free, but people who buy stuff from the Item Mall (I don't) obviously have a big advantage.

It helps to join a guild early, so you have someone you can ask questions and get some help from. The storyline may be a bit boring, but the quests are reasonble and the rewards make them well-worth doing.

 

Mon May 18 2009 2:58PM Report
snafeer writes:

whoever wrote this sounds like a no-good depressed fat fucker who has no life at all, he isn't satisfied with shit, just some fat spoiled bitch who fucks his black sister until sunday, when he sucks his dad.

you gross fucking elephant go suck a dick.

Wed Jun 24 2009 5:14AM Report
dhrddm writes:

@HouseofHam

BT at lv.44,

Witch at 51

Exo at 57

princess 63

and so on...

 

Mon Jun 29 2009 7:46AM Report
neilboso writes:

Well, about me the game needs more time to spring up, but the battle system is sounds good. yeah I would like to play some more because of the battle system

<a href="http://www.gamerevolt.com/jigsaw_puzzles/michael-jackson-game">Michael Jackson Game</a>
 

Tue Dec 08 2009 7:46AM Report

MMORPG.com writes:
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