Well, it seems like WAR is coming soon, but a little has been lost on the way; 4 Capital cities, 4 Classes, Real time character changes (Based on Level), and quite a few Pre-orders that come to my ears. Seems that people are taking them cutting content as something suprising; I could see it coming, as I am sure others did as well. WAR is, not was a great idea, and it Believe that even though Mythic seems to be trying to cut some slack, it still will create a Great game that I Will play for more than my fare share of late nights. Now, as always with everyone, I could be wrong, but I don't think so. Why is that, of course? Because; at least they're being Honest.
They seem to care about the audience of the great play before us more so than whats good for them; they promised too much, and are feeling the pains that many games go through; So much to make, so little time as it feels. Some games don't care enough for the players to tell them "Oh, sorry, but we're cutting this and that" Till it's three hours before the Grand opening. Now, what if they waited and played things out? "Sorry, but this class is MUCH more powerful than this one, and this guy is less useful than a glass canon... without the canon balls"
So, in the end, we'll have no Ork Choppa's running about hacking and slashing, no Dwarven Hammerer's, lovingly reffered to as a Rock rolling down a hill with a hammer and a beard tacked on; no Emo-tanks, as I'm sure they would be called at some point, getting more angry as they cut into enemies, and Alas, no Human Knights, running about with tall feathers and long swords, slashing and leading the way into battle.
And, No more "So which castle should we siege this week, Bob?"; but, alas, all is not lost. By doing what might turn people from a game, risking the massive blow of lobbing off a broken leg, waiting to be healed, they just amputated, and may suffer dire consequences for the loss. Now, what else is so good about the cut? Well, we get a more focused team.
I'm sure sleepless nights were spent, running around like a chicken with no head, trying desperatly to get that ability that this class needs, or how to weaken such to balance whatever. Now they can rest a bit easier, as the list has been shortened and content can see more attention, like the two Great cities that we'll have now, as well as a balanced product.
So, in delaying what they could have done, they are settling with what they can do. They feared, I'm sure, that another delay would mean losing even more attention than they already have lost, and in doing so they could drift off without a sound; They want that burst through the door, to attack when they think the weakest point is, and they aimed well. With WotLK coming at the same time, as well as Fallout 3, Starcraft 2, Spore and half a dozen more Titles that will move the gaming industry, I think that it won't be missed on store shelves in the mass of Great Titles.
So, Missing one leg, maybe even less, they are moving carefully, which in the end, is the most important issue. After all, a Mostly PvP based game should be balanced, and 20 classes is a bit much.